#include <audiomanager.h>
- Copyright
- (C) 2022 Individual contributors, see AUTHORS file
◆ AudioManager()
AudioFeature::AudioManager::AudioManager |
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◆ ~AudioManager()
AudioFeature::AudioManager::~AudioManager |
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◆ __DeclareSingleton()
AudioFeature::AudioManager::__DeclareSingleton |
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AudioManager | | ) |
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◆ Create()
◆ Destroy()
void AudioFeature::AudioManager::Destroy |
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◆ InitAudioEmitter()
void AudioFeature::AudioManager::InitAudioEmitter |
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Game::World * | world, |
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Game::Entity | entity, |
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AudioEmitter * | emitter ) |
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◆ OnCleanup()
void AudioFeature::AudioManager::OnCleanup |
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Game::World * | world | ) |
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◆ OnDecay()
void AudioFeature::AudioManager::OnDecay |
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The documentation for this class was generated from the following files: