Nebula
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blueprintmanager.h File Reference
#include "core/refcounted.h"
#include "core/singleton.h"
#include "game/manager.h"
#include "util/stringatom.h"
#include "game/api.h"
#include "ids/idgenerationpool.h"

Go to the source code of this file.

Classes

class  Game::BlueprintManager
 Loads the 'data:tables/blueprint.json' file and subsequently sets up categories based on the blueprints in the entity manager. More...
 
struct  Game::BlueprintManager::ComponentEntry
 
struct  Game::BlueprintManager::Blueprint
 an entity blueprint More...
 

Namespaces

namespace  Game
 Game::EditorState.