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Nebula
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#include "core/refcounted.h"#include "core/singleton.h"#include "game/manager.h"#include "util/stringatom.h"#include "game/api.h"#include "ids/idgenerationpool.h"Go to the source code of this file.
Classes | |
| class | Game::BlueprintManager |
| Loads the 'data:tables/blueprint.json' file and subsequently sets up categories based on the blueprints in the entity manager. More... | |
| struct | Game::BlueprintManager::ComponentEntry |
| struct | Game::BlueprintManager::Blueprint |
| an entity blueprint More... | |
Namespaces | |
| namespace | Game |
| Game::EditorState. | |