Nebula
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#include "core/refcounted.h"
#include "core/singleton.h"
#include "game/manager.h"
#include "util/stringatom.h"
#include "game/api.h"
#include "ids/idgenerationpool.h"
Go to the source code of this file.
Classes | |
class | Game::BlueprintManager |
Loads the 'data:tables/blueprint.json' file and subsequently sets up categories based on the blueprints in the entity manager. More... | |
struct | Game::BlueprintManager::ComponentEntry |
struct | Game::BlueprintManager::Blueprint |
an entity blueprint More... | |
Namespaces | |
namespace | Game |
Game::EditorState. | |