Nebula
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cameramanager.cc File Reference
#include "application/stdneb.h"
#include "cameramanager.h"
#include "graphics/graphicsentity.h"
#include "graphics/graphicsserver.h"
#include "graphics/cameracontext.h"
#include "visibility/visibilitycontext.h"
#include "game/gameserver.h"
#include "graphics/view.h"
#include "basegamefeature/components/basegamefeature.h"
#include "basegamefeature/components/position.h"
#include "basegamefeature/components/orientation.h"

Namespaces

namespace  GraphicsFeature
 

Functions

 GraphicsFeature::__ImplementClass (GraphicsFeature::CameraManager, 'CaMa', Game::Manager)
 
 GraphicsFeature::__ImplementSingleton (CameraManager) CameraManager
 
void GraphicsFeature::UpdateCameraSettings (Graphics::GraphicsEntityId gid, Camera &settings, Camera const &change)