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Nebula
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#include "application/stdneb.h"#include "cameramanager.h"#include "graphics/graphicsentity.h"#include "graphics/graphicsserver.h"#include "graphics/cameracontext.h"#include "visibility/visibilitycontext.h"#include "game/gameserver.h"#include "graphics/view.h"#include "basegamefeature/components/basegamefeature.h"#include "basegamefeature/components/position.h"#include "basegamefeature/components/orientation.h"Namespaces | |
| namespace | GraphicsFeature |
Functions | |
| GraphicsFeature::__ImplementClass (GraphicsFeature::CameraManager, 'CaMa', Game::Manager) | |
| GraphicsFeature::__ImplementSingleton (CameraManager) CameraManager | |
| void | GraphicsFeature::UpdateCameraSettings (Graphics::GraphicsEntityId gid, Camera &settings, Camera const &change) |