Nebula
|
#include "application/stdneb.h"
#include "cameramanager.h"
#include "graphics/graphicsentity.h"
#include "graphics/graphicsserver.h"
#include "graphics/cameracontext.h"
#include "visibility/visibilitycontext.h"
#include "game/gameserver.h"
#include "graphics/view.h"
#include "basegamefeature/components/basegamefeature.h"
#include "basegamefeature/components/position.h"
#include "basegamefeature/components/orientation.h"
Namespaces | |
namespace | GraphicsFeature |
Functions | |
GraphicsFeature::__ImplementClass (GraphicsFeature::CameraManager, 'CaMa', Game::Manager) | |
GraphicsFeature::__ImplementSingleton (CameraManager) CameraManager | |
void | GraphicsFeature::UpdateCameraSettings (Graphics::GraphicsEntityId gid, Camera &settings, Camera const &change) |