Nebula
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#include "core/refcounted.h"
#include "core/singleton.h"
#include "game/manager.h"
#include "ids/idgenerationpool.h"
#include "graphics/graphicsentity.h"
#include "math/vec3.h"
#include "graphicsfeature/components/graphicsfeature.h"
Go to the source code of this file.
Classes | |
class | GraphicsFeature::CameraManager |
Handles camera related properties. More... | |
struct | GraphicsFeature::CameraManager::ViewData |
Namespaces | |
namespace | Graphics |
Implements the shader server used by Vulkan. | |
namespace | GraphicsFeature |
Typedefs | |
typedef uint | GraphicsFeature::ViewHandle |