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Nebula
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#include "core/refcounted.h"#include "core/singleton.h"#include "game/manager.h"#include "ids/idgenerationpool.h"#include "graphics/graphicsentity.h"#include "math/vec3.h"#include "graphicsfeature/components/camera.h"Go to the source code of this file.
Classes | |
| class | GraphicsFeature::CameraManager |
| Handles camera related properties. More... | |
| struct | GraphicsFeature::CameraManager::ViewData |
Namespaces | |
| namespace | Graphics |
| Implements the shader server used by Vulkan. | |
| namespace | GraphicsFeature |
Typedefs | |
| typedef uint | GraphicsFeature::ViewHandle |