Nebula
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cameramanager.h File Reference
#include "core/refcounted.h"
#include "core/singleton.h"
#include "game/manager.h"
#include "ids/idgenerationpool.h"
#include "graphics/graphicsentity.h"
#include "math/vec3.h"
#include "graphicsfeature/components/camera.h"

Go to the source code of this file.

Classes

class  GraphicsFeature::CameraManager
 Handles camera related properties. More...
 
struct  GraphicsFeature::CameraManager::ViewData
 

Namespaces

namespace  Graphics
 Implements the shader server used by Vulkan.
 
namespace  GraphicsFeature
 

Typedefs

typedef uint GraphicsFeature::ViewHandle