Nebula
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category.h
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1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "util/string.h"
11#include "util/fixedarray.h"
12#include "component.h"
13
14namespace Game
15{
16
24
25} // namespace Game
Implements a fixed size one-dimensional array.
Definition fixedarray.h:20
Nebula's universal string class.
Definition string.h:50
Resolves local hierarchical transforms into the mandatory world transform components.
Definition graphicsmanager.h:67
Definition category.h:18
Util::String name
name to be given to the table
Definition category.h:20
Util::FixedArray< ComponentId > components
which properties the table should have
Definition category.h:22