Nebula
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category.h
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1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "util/string.h"
11#include "util/fixedarray.h"
12#include "component.h"
13
14namespace Game
15{
16
19
27
28} // namespace Game
Implements a fixed size one-dimensional array.
Definition fixedarray.h:20
#define ID_16_TYPE(x)
Definition id.h:31
#define ID_32_TYPE(x)
Definition id.h:16
Game::EditorState.
Definition graphicsmanager.h:60
Definition category.h:17
Definition category.h:21
Util::String name
name to be given to the table
Definition category.h:23
Util::FixedArray< ComponentId > components
which properties the table should have
Definition category.h:25
Definition category.h:18
Nebula's universal string class.
Definition string.h:50