Implements a fixed size one-dimensional array.
Definition fixedarray.h:20
#define ID_16_TYPE(x)
Definition id.h:31
#define ID_32_TYPE(x)
Definition id.h:16
Game::EditorState.
Definition graphicsmanager.h:60
Util::String name
name to be given to the table
Definition category.h:23
Util::FixedArray< ComponentId > components
which properties the table should have
Definition category.h:25
Nebula's universal string class.
Definition string.h:50