Nebula
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#include <category.h>
Public Attributes | |
Util::String | name |
name to be given to the table | |
Util::FixedArray< ComponentId > | components |
which properties the table should have | |
Util::FixedArray<ComponentId> Game::EntityTableCreateInfo::components |
which properties the table should have
Util::String Game::EntityTableCreateInfo::name |
name to be given to the table