Assumes control over the character animation functionalities of a model if it contains a character de...
Definition charactercontext.h:58
a skin fragment
Definition characterskinnode.h:40
IndexT primGroupIndex
Definition characterskinnode.h:45
Util::Array< IndexT > jointPalette
Definition characterskinnode.h:46
Fragment()
constructor
Definition characterskinnode.h:43
Definition characterskinnode.h:19
void AddFragment(IndexT primGroupIndex, const Util::Array< IndexT > &jointPalette)
add a fragment (consisting of a mesh group index and a joint palette)
Definition characterskinnode.cc:99
virtual void OnFinishedLoading(ModelStreamingData *streamingData) override
called when loading finished
Definition characterskinnode.cc:74
CharacterSkinNode()
constructor
Definition characterskinnode.cc:23
SizeT GetNumFragments() const
get number of skin fragments
Definition characterskinnode.h:64
virtual ~CharacterSkinNode()
destructor
Definition characterskinnode.cc:32
void ReserveFragments(SizeT numFragments)
reserve fragments (call before adding fragments)
Definition characterskinnode.cc:89
IndexT GetFragmentPrimGroupIndex(IndexT fragmentIndex) const
get primitive group index of a fragment
Definition characterskinnode.h:73
const Util::Array< IndexT > & GetFragmentJointPalette(IndexT fragmentIndex) const
get joint palette of a fragment
Definition characterskinnode.h:82
Util::Array< Fragment > skinFragments
Definition characterskinnode.h:57
Util::StringAtom tag
Definition modelnode.h:110
Definition primitivenode.h:18
Nebula's smart pointer class which manages the life time of RefCounted objects.
Definition ptr.h:38
Nebula's dynamic array class.
Definition array.h:60
A four-character-code is a quasi-human-readable 32-bit-id.
Definition fourcc.h:19
A StringAtom.
Definition stringatom.h:22
A model resource consists of nodes, each of which inhibit some information read from an ....
Definition model.cc:10
static const int InvalidIndex
Definition types.h:54
int SizeT
Definition types.h:49
int IndexT
Definition types.h:48