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Models::CharacterSkinNode Class Reference

#include <characterskinnode.h>

Inherits Models::PrimitiveNode.

Classes

class  Fragment
 a skin fragment More...
 

Public Member Functions

 CharacterSkinNode ()
 constructor
 
virtual ~CharacterSkinNode ()
 destructor
 
void ReserveFragments (SizeT numFragments)
 reserve fragments (call before adding fragments)
 
void AddFragment (IndexT primGroupIndex, const Util::Array< IndexT > &jointPalette)
 add a fragment (consisting of a mesh group index and a joint palette)
 
SizeT GetNumFragments () const
 get number of skin fragments
 
IndexT GetFragmentPrimGroupIndex (IndexT fragmentIndex) const
 get primitive group index of a fragment
 
const Util::Array< IndexT > & GetFragmentJointPalette (IndexT fragmentIndex) const
 get joint palette of a fragment
 
- Public Member Functions inherited from Models::PrimitiveNode
 PrimitiveNode ()
 constructor
 
virtual ~PrimitiveNode ()
 destructor
 
uint GetPrimitiveGroupIndex () const
 Get the nodes primitive group index.
 
uint GetMeshIndex () const
 Get the mesh index.
 
const CoreGraphics::PrimitiveGroupGetPrimitiveGroup () const
 Get primitive group.
 
CoreGraphics::MeshId GetMesh () const
 Get primitives mesh id.
 
Resources::ResourceId GetMeshResource () const
 Get mesh resource.
 
- Public Member Functions inherited from Models::ShaderStateNode
 ShaderStateNode ()
 constructor
 
virtual ~ShaderStateNode ()
 destructor
 
const Materials::MaterialId GetMaterial () const
 get surface
 
- Public Member Functions inherited from Models::TransformNode
 TransformNode ()
 constructor
 
virtual ~TransformNode ()
 destructor
 
void GetLODDistances (float &minDistance, float &maxDistance)
 Get LOD distances.
 
- Public Member Functions inherited from Models::ModelNode
 ModelNode ()
 constructor
 
virtual ~ModelNode ()
 destructor
 
const Util::Array< ModelNode * > & GetChildren () const
 return constant reference to children
 
const NodeType GetType () const
 get type of node
 
const NodeBits GetBits () const
 get feature bits of node
 
virtual bool GetImplicitHierarchyActivation () const
 return true if all children should create hierarchies upon calling CreateInstance
 
const Util::StringAtomGetName () const
 return name
 
const uint32_t HashCode () const
 get hash
 
virtual std::function< void(const CoreGraphics::CmdBufferId)> GetApplyFunction ()
 Get function to apply node.
 
virtual std::function< const CoreGraphics::PrimitiveGroup()> GetPrimitiveGroupFunction ()
 Get function to fetch primitive group.
 

Protected Member Functions

virtual bool Load (const Util::FourCC &fourcc, const Util::StringAtom &tag, const Ptr< IO::BinaryReader > &reader, bool immediate) override
 parse data tag (called by loader code)
 
virtual void OnFinishedLoading (ModelStreamingData *streamingData) override
 called when loading finished
 
- Protected Member Functions inherited from Models::PrimitiveNode
virtual void Unload () override
 unload data
 
- Protected Member Functions inherited from Models::ShaderStateNode
bool Load (const Util::FourCC &fourcc, const Util::StringAtom &tag, const Ptr< IO::BinaryReader > &reader, bool immediate) override
 load shader state
 
- Protected Member Functions inherited from Models::ModelNode
virtual void Discard ()
 discard node
 

Protected Attributes

Util::Array< FragmentskinFragments
 
- Protected Attributes inherited from Models::PrimitiveNode
Resources::ResourceName meshResource
 
Resources::ResourceId res
 
CoreGraphics::MeshId mesh
 
struct Models::PrimitiveNode::LoadContext loadContext
 
CoreGraphics::BufferId vbo
 
CoreGraphics::BufferId ibo
 
IndexT baseVboOffset
 
IndexT attributesVboOffset
 
IndexT iboOffset
 
CoreGraphics::IndexType::Code indexType
 
CoreGraphics::PrimitiveTopology::Code topology
 
CoreGraphics::PrimitiveGroup primGroup
 
CoreGraphics::VertexLayoutId vertexLayout
 
- Protected Attributes inherited from Models::ShaderStateNode
Resources::ResourceId materialRes
 
Materials::MaterialId material
 
Resources::ResourceName materialName
 
Util::FixedArray< CoreGraphics::ResourceTableIdresourceTables
 
- Protected Attributes inherited from Models::TransformNode
Math::vec3 position
 
Math::quat rotate
 
Math::vec3 scale
 
Math::vec3 rotatePivot
 
Math::vec3 scalePivot
 
bool isInViewSpace
 
float minDistance
 
float maxDistance
 
bool useLodDistances
 
bool lockedToViewer
 
- Protected Attributes inherited from Models::ModelNode
Util::StringAtom name
 
NodeType type
 
NodeBits bits
 
Models::ModelNodeparent
 
Util::Array< Models::ModelNode * > children
 
Math::bbox boundingBox
 
Util::StringAtom tag
 
IndexT uniqueId
 

Friends

class Characters::CharacterContext
 

Additional Inherited Members

- Static Public Member Functions inherited from Models::ShaderStateNode
static Util::FixedArray< CoreGraphics::ResourceTableIdCreateResourceTables ()
 Create resource table.
 
- Static Public Attributes inherited from Models::ShaderStateNode
static const uint NumTables = 1
 
static const uint NumMaxOffsets = 4
 
- Static Protected Attributes inherited from Models::ModelNode
static IndexT ModelNodeUniqueIdCounter = 0
 

Constructor & Destructor Documentation

◆ CharacterSkinNode()

Models::CharacterSkinNode::CharacterSkinNode ( )

constructor

◆ ~CharacterSkinNode()

Models::CharacterSkinNode::~CharacterSkinNode ( )
virtual

destructor

Member Function Documentation

◆ AddFragment()

void Models::CharacterSkinNode::AddFragment ( IndexT primGroupIndex,
const Util::Array< IndexT > & jointPalette )

add a fragment (consisting of a mesh group index and a joint palette)

◆ GetFragmentJointPalette()

const Util::Array< IndexT > & Models::CharacterSkinNode::GetFragmentJointPalette ( IndexT fragmentIndex) const
inline

get joint palette of a fragment

◆ GetFragmentPrimGroupIndex()

IndexT Models::CharacterSkinNode::GetFragmentPrimGroupIndex ( IndexT fragmentIndex) const
inline

get primitive group index of a fragment

◆ GetNumFragments()

SizeT Models::CharacterSkinNode::GetNumFragments ( ) const
inline

get number of skin fragments

◆ Load()

bool Models::CharacterSkinNode::Load ( const Util::FourCC & fourcc,
const Util::StringAtom & tag,
const Ptr< IO::BinaryReader > & reader,
bool immediate )
overrideprotectedvirtual

parse data tag (called by loader code)

Reimplemented from Models::PrimitiveNode.

◆ OnFinishedLoading()

void Models::CharacterSkinNode::OnFinishedLoading ( ModelStreamingData * streamingData)
overrideprotectedvirtual

called when loading finished

Reimplemented from Models::PrimitiveNode.

◆ ReserveFragments()

void Models::CharacterSkinNode::ReserveFragments ( SizeT numFragments)

reserve fragments (call before adding fragments)

Friends And Related Symbol Documentation

◆ Characters::CharacterContext

friend class Characters::CharacterContext
friend

Member Data Documentation

◆ skinFragments

Util::Array<Fragment> Models::CharacterSkinNode::skinFragments
protected

The documentation for this class was generated from the following files: