Nebula
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#include <characterskinnode.h>
Inherits Models::PrimitiveNode.
Classes | |
class | Fragment |
a skin fragment More... | |
Public Member Functions | |
CharacterSkinNode () | |
constructor | |
virtual | ~CharacterSkinNode () |
destructor | |
void | ReserveFragments (SizeT numFragments) |
reserve fragments (call before adding fragments) | |
void | AddFragment (IndexT primGroupIndex, const Util::Array< IndexT > &jointPalette) |
add a fragment (consisting of a mesh group index and a joint palette) | |
SizeT | GetNumFragments () const |
get number of skin fragments | |
IndexT | GetFragmentPrimGroupIndex (IndexT fragmentIndex) const |
get primitive group index of a fragment | |
const Util::Array< IndexT > & | GetFragmentJointPalette (IndexT fragmentIndex) const |
get joint palette of a fragment | |
Public Member Functions inherited from Models::PrimitiveNode | |
PrimitiveNode () | |
constructor | |
virtual | ~PrimitiveNode () |
destructor | |
uint | GetPrimitiveGroupIndex () const |
Get the nodes primitive group index. | |
uint | GetMeshIndex () const |
Get the mesh index. | |
const CoreGraphics::PrimitiveGroup & | GetPrimitiveGroup () const |
Get primitive group. | |
CoreGraphics::MeshId | GetMesh () const |
Get primitives mesh id. | |
Resources::ResourceId | GetMeshResource () const |
Get mesh resource. | |
Public Member Functions inherited from Models::ShaderStateNode | |
ShaderStateNode () | |
constructor | |
virtual | ~ShaderStateNode () |
destructor | |
const Materials::MaterialId | GetMaterial () const |
get surface | |
Public Member Functions inherited from Models::TransformNode | |
TransformNode () | |
constructor | |
virtual | ~TransformNode () |
destructor | |
void | GetLODDistances (float &minDistance, float &maxDistance) |
Get LOD distances. | |
Public Member Functions inherited from Models::ModelNode | |
ModelNode () | |
constructor | |
virtual | ~ModelNode () |
destructor | |
const Util::Array< ModelNode * > & | GetChildren () const |
return constant reference to children | |
const NodeType | GetType () const |
get type of node | |
const NodeBits | GetBits () const |
get feature bits of node | |
virtual bool | GetImplicitHierarchyActivation () const |
return true if all children should create hierarchies upon calling CreateInstance | |
const Util::StringAtom & | GetName () const |
return name | |
const uint32_t | HashCode () const |
get hash | |
virtual std::function< void(const CoreGraphics::CmdBufferId)> | GetApplyFunction () |
Get function to apply node. | |
virtual std::function< const CoreGraphics::PrimitiveGroup()> | GetPrimitiveGroupFunction () |
Get function to fetch primitive group. | |
Protected Member Functions | |
virtual bool | Load (const Util::FourCC &fourcc, const Util::StringAtom &tag, const Ptr< IO::BinaryReader > &reader, bool immediate) override |
parse data tag (called by loader code) | |
virtual void | OnFinishedLoading (ModelStreamingData *streamingData) override |
called when loading finished | |
Protected Member Functions inherited from Models::PrimitiveNode | |
virtual void | Unload () override |
unload data | |
Protected Member Functions inherited from Models::ShaderStateNode | |
bool | Load (const Util::FourCC &fourcc, const Util::StringAtom &tag, const Ptr< IO::BinaryReader > &reader, bool immediate) override |
load shader state | |
Protected Member Functions inherited from Models::TransformNode | |
Protected Member Functions inherited from Models::ModelNode | |
virtual void | Discard () |
discard node | |
Friends | |
class | Characters::CharacterContext |
Additional Inherited Members | |
Static Public Member Functions inherited from Models::ShaderStateNode | |
static Util::FixedArray< CoreGraphics::ResourceTableId > | CreateResourceTables () |
Create resource table. | |
Static Public Attributes inherited from Models::ShaderStateNode | |
static const uint | NumMaxOffsets = 4 |
Static Protected Attributes inherited from Models::ModelNode | |
static IndexT | ModelNodeUniqueIdCounter = 0 |
Models::CharacterSkinNode::CharacterSkinNode | ( | ) |
constructor
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virtual |
destructor
void Models::CharacterSkinNode::AddFragment | ( | IndexT | primGroupIndex, |
const Util::Array< IndexT > & | jointPalette ) |
add a fragment (consisting of a mesh group index and a joint palette)
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inline |
get joint palette of a fragment
get primitive group index of a fragment
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inline |
get number of skin fragments
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overrideprotectedvirtual |
parse data tag (called by loader code)
Reimplemented from Models::PrimitiveNode.
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overrideprotectedvirtual |
called when loading finished
Reimplemented from Models::PrimitiveNode.
void Models::CharacterSkinNode::ReserveFragments | ( | SizeT | numFragments | ) |
reserve fragments (call before adding fragments)
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friend |
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protected |