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Models::PrimitiveNode Class Reference

#include <primitivenode.h>

Inherits Models::ShaderStateNode.

Inherited by Models::CharacterSkinNode.

Classes

struct  LoadContext
 

Public Member Functions

 PrimitiveNode ()
 constructor
 
virtual ~PrimitiveNode ()
 destructor
 
uint GetPrimitiveGroupIndex () const
 Get the nodes primitive group index.
 
uint GetMeshIndex () const
 Get the mesh index.
 
const CoreGraphics::PrimitiveGroupGetPrimitiveGroup () const
 Get primitive group.
 
CoreGraphics::MeshId GetMesh () const
 Get primitives mesh id.
 
Resources::ResourceId GetMeshResource () const
 Get mesh resource.
 
- Public Member Functions inherited from Models::ShaderStateNode
 ShaderStateNode ()
 constructor
 
virtual ~ShaderStateNode ()
 destructor
 
const Materials::MaterialId GetMaterial () const
 get surface
 
- Public Member Functions inherited from Models::TransformNode
 TransformNode ()
 constructor
 
virtual ~TransformNode ()
 destructor
 
void GetLODDistances (float &minDistance, float &maxDistance)
 Get LOD distances.
 
- Public Member Functions inherited from Models::ModelNode
 ModelNode ()
 constructor
 
virtual ~ModelNode ()
 destructor
 
const Util::Array< ModelNode * > & GetChildren () const
 return constant reference to children
 
const NodeType GetType () const
 get type of node
 
const NodeBits GetBits () const
 get feature bits of node
 
virtual bool GetImplicitHierarchyActivation () const
 return true if all children should create hierarchies upon calling CreateInstance
 
const Util::StringAtomGetName () const
 return name
 
const uint32_t HashCode () const
 get hash
 
virtual std::function< void(const CoreGraphics::CmdBufferId)> GetApplyFunction ()
 Get function to apply node.
 
virtual std::function< const CoreGraphics::PrimitiveGroup()> GetPrimitiveGroupFunction ()
 Get function to fetch primitive group.
 

Protected Member Functions

virtual bool Load (const Util::FourCC &fourcc, const Util::StringAtom &tag, const Ptr< IO::BinaryReader > &reader, bool immediate) override
 load primitive
 
virtual void Unload () override
 unload data
 
virtual void OnFinishedLoading (ModelStreamingData *streamingData) override
 called once when all pending resource have been loaded
 
- Protected Member Functions inherited from Models::ShaderStateNode
bool Load (const Util::FourCC &fourcc, const Util::StringAtom &tag, const Ptr< IO::BinaryReader > &reader, bool immediate) override
 load shader state
 
- Protected Member Functions inherited from Models::TransformNode
- Protected Member Functions inherited from Models::ModelNode
virtual void Discard ()
 discard node
 

Protected Attributes

Resources::ResourceName meshResource
 
Resources::ResourceId res
 
CoreGraphics::MeshId mesh
 
struct Models::PrimitiveNode::LoadContext loadContext
 
CoreGraphics::BufferId vbo
 
CoreGraphics::BufferId ibo
 
IndexT baseVboOffset
 
IndexT attributesVboOffset
 
IndexT iboOffset
 
CoreGraphics::IndexType::Code indexType
 
CoreGraphics::PrimitiveTopology::Code topology
 
CoreGraphics::PrimitiveGroup primGroup
 
CoreGraphics::VertexLayoutId vertexLayout
 
- Protected Attributes inherited from Models::ShaderStateNode
Resources::ResourceId materialRes
 
Materials::MaterialId material
 
Resources::ResourceName materialName
 
Util::FixedArray< CoreGraphics::ResourceTableIdresourceTables
 
- Protected Attributes inherited from Models::TransformNode
Math::vec3 position
 
Math::quat rotate
 
Math::vec3 scale
 
Math::vec3 rotatePivot
 
Math::vec3 scalePivot
 
bool isInViewSpace
 
float minDistance
 
float maxDistance
 
bool useLodDistances
 
bool lockedToViewer
 
- Protected Attributes inherited from Models::ModelNode
Util::StringAtom name
 
NodeType type
 
NodeBits bits
 
Models::ModelNodeparent
 
Util::Array< Models::ModelNode * > children
 
Math::bbox boundingBox
 
Util::StringAtom tag
 
IndexT uniqueId
 

Friends

class ModelLoader
 

Additional Inherited Members

- Static Public Member Functions inherited from Models::ShaderStateNode
static Util::FixedArray< CoreGraphics::ResourceTableIdCreateResourceTables ()
 Create resource table.
 
- Static Public Attributes inherited from Models::ShaderStateNode
static const uint NumMaxOffsets = 4
 
- Static Protected Attributes inherited from Models::ModelNode
static IndexT ModelNodeUniqueIdCounter = 0
 

Constructor & Destructor Documentation

◆ PrimitiveNode()

Models::PrimitiveNode::PrimitiveNode ( )

constructor

◆ ~PrimitiveNode()

Models::PrimitiveNode::~PrimitiveNode ( )
virtual

destructor

Member Function Documentation

◆ GetMesh()

CoreGraphics::MeshId Models::PrimitiveNode::GetMesh ( ) const
inline

Get primitives mesh id.

◆ GetMeshIndex()

uint Models::PrimitiveNode::GetMeshIndex ( ) const
inline

Get the mesh index.

◆ GetMeshResource()

Resources::ResourceId Models::PrimitiveNode::GetMeshResource ( ) const
inline

Get mesh resource.

◆ GetPrimitiveGroup()

const CoreGraphics::PrimitiveGroup & Models::PrimitiveNode::GetPrimitiveGroup ( ) const
inline

Get primitive group.

◆ GetPrimitiveGroupIndex()

uint Models::PrimitiveNode::GetPrimitiveGroupIndex ( ) const
inline

Get the nodes primitive group index.

◆ Load()

bool Models::PrimitiveNode::Load ( const Util::FourCC & fourcc,
const Util::StringAtom & tag,
const Ptr< IO::BinaryReader > & reader,
bool immediate )
overrideprotectedvirtual

load primitive

Reimplemented from Models::TransformNode.

Reimplemented in Models::CharacterSkinNode.

◆ OnFinishedLoading()

void Models::PrimitiveNode::OnFinishedLoading ( ModelStreamingData * streamingData)
overrideprotectedvirtual

called once when all pending resource have been loaded

Reimplemented from Models::ShaderStateNode.

Reimplemented in Models::CharacterSkinNode.

◆ Unload()

void Models::PrimitiveNode::Unload ( )
overrideprotectedvirtual

unload data

Reimplemented from Models::ShaderStateNode.

Friends And Related Symbol Documentation

◆ ModelLoader

friend class ModelLoader
friend

Member Data Documentation

◆ attributesVboOffset

IndexT Models::PrimitiveNode::attributesVboOffset
protected

◆ baseVboOffset

IndexT Models::PrimitiveNode::baseVboOffset
protected

◆ ibo

CoreGraphics::BufferId Models::PrimitiveNode::ibo
protected

◆ iboOffset

IndexT Models::PrimitiveNode::iboOffset
protected

◆ indexType

CoreGraphics::IndexType::Code Models::PrimitiveNode::indexType
protected

◆ loadContext

struct Models::PrimitiveNode::LoadContext Models::PrimitiveNode::loadContext
protected

◆ mesh

CoreGraphics::MeshId Models::PrimitiveNode::mesh
protected

◆ meshResource

Resources::ResourceName Models::PrimitiveNode::meshResource
protected

◆ primGroup

CoreGraphics::PrimitiveGroup Models::PrimitiveNode::primGroup
protected

◆ res

Resources::ResourceId Models::PrimitiveNode::res
protected

◆ topology

CoreGraphics::PrimitiveTopology::Code Models::PrimitiveNode::topology
protected

◆ vbo

CoreGraphics::BufferId Models::PrimitiveNode::vbo
protected

◆ vertexLayout

CoreGraphics::VertexLayoutId Models::PrimitiveNode::vertexLayout
protected

The documentation for this class was generated from the following files: