An animation curve describes a set of animation keys in an AnimKeyBuffer.
AnimCurves are always part of an AnimClip object, and share properties with all other AnimCurves in their AnimClip object. An AnimCurve may be collapsed into a single key, so that AnimCurves where all keys are identical don't take up any space in the animation key buffer. For performance reasons, AnimCurve's are not as flexible as their Maya counterparts, for instance it is not possible to set the pre- and post-infinity types per curve, but only per clip.
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