Nebula
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#include <framebatchtype.h>
Frame batch type hints for the render device and render targets.
Indicates the type of objects that are rendered in a frame batch.
Public Types | |
enum | Code { Depth , Solid , Alpha , Geometry , Shapes , Text , UI , ResolveDepthBuffer , MousePointers , Lights , LightProbes , System , InvalidBatchType } |
batch type enum More... | |
Static Public Member Functions | |
static FrameBatchType::Code | FromString (const Util::String &str) |
convert from string | |
static Util::String | ToString (FrameBatchType::Code c) |
convert to string | |
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inlinestatic |
convert from string
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inlinestatic |
convert to string