|
Nebula
|
#include <framebatchtype.h>
Frame batch type hints for the render device and render targets.
Indicates the type of objects that are rendered in a frame batch.
Public Types | |
| enum | Code { Depth , Solid , Alpha , Geometry , Shapes , Text , UI , ResolveDepthBuffer , MousePointers , Lights , LightProbes , System , InvalidBatchType } |
| batch type enum More... | |
Static Public Member Functions | |
| static FrameBatchType::Code | FromString (const Util::String &str) |
| convert from string | |
| static Util::String | ToString (FrameBatchType::Code c) |
| convert to string | |
|
inlinestatic |
convert from string
|
inlinestatic |
convert to string