Nebula
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ImGUI debug interface for inspecting frame scripts.
Adds a light representation to the graphics entity.
Include file for frame scripts.
Executes RT plugins within a subpass.
A subpass sorted batch renders the same geometry as the ordinary batch, however it prioritizes Z-order instead shader, making it potentially detrimental for performance.
Performs a full screen draw.
A subpass batch performs batch rendering of geometry.
A subpass is a subset of attachments declared by pass, and if depth should be used.
Handles frame submissions start and end.
Runs a programmatically constructed subgraph.
The frame server is responsible for keeping track of frame scripts, thus you can consider the frame server to be the owner of all frame scripts.
Loads a frame shader from JSON file.
Resolve pass.
Runs a plugin, which is a code-callback.
A frame op is a base class for frame operations, use as base class for runnable sequences within a frame script.
Updates mip chain for texture.
A frame event is a wait-signal-reset type event which can be used to wait for executions within a frame script.
Performs an image copy without any filtering or image conversion.
Executes compute shader.
Runs code from frame operation created in code.
A frame blit performs an image copy with optional filtering and image type conversions.
This is just a container.
Volumetric fog implements a ray marching technique through the scene from the point of view from the camera.
There are two types of fog, atmospheric fog which is persistent and controlled through global parameters, and local fog volumes which are individually configurable.
(C) 2016-2018 Individual contributors, see AUTHORS file
It's also responsible for notifying frame scripts of events, such as window resizing.
Subpasses can be dependent on each other, and can declare which attachments in the pass should be passed between them.
Classes | |
class | FrameBarrier |
class | FrameBatchType |
Frame batch type hints for the render device and render targets. More... | |
class | FrameBlit |
class | FrameCode |
class | FrameCompute |
class | FrameCopy |
class | FrameEvent |
class | FrameMipmap |
class | FrameOp |
class | FramePass |
class | FramePlugin |
class | FrameResolve |
class | FrameScript |
A FrameScript describes render operations being done to produce a single frame. More... | |
class | FrameScriptLoader |
class | FrameServer |
class | FrameSubgraph |
class | FrameSubmission |
class | FrameSubpass |
class | FrameSubpassBatch |
class | FrameSubpassFullscreenEffect |
class | FrameSubpassOrderedBatch |
class | FrameSubpassPlugin |
class | FrameSwap |
struct | TextureExport |
struct | TextureImport |
Enumerations | |
enum class | DependencyIntent { Read , Write } |
Functions | |
const std::function< void(const CoreGraphics::CmdBufferId, IndexT, IndexT)> & | GetCallback (const Util::StringAtom &str) |
get algorithm function call | |
void | AddCallback (const Util::StringAtom name, std::function< void(const CoreGraphics::CmdBufferId, IndexT, IndexT)> func) |
add function callback to global dictionary | |
void | InitPluginTable () |
initialize the plugin table | |
__ImplementClass (Frame::FrameScript, 'FRSC', Core::RefCounted) | |
__ImplementClass (Frame::FrameServer, 'FRSR', Core::RefCounted) | |
__ImplementSingleton (Frame::FrameServer) | |
void | AddSubgraph (const Util::StringAtom name, const Util::Array< FrameOp * > ops) |
Add a subgraph by name for the framescript. | |
const Util::Array< FrameOp * > | GetSubgraph (const Util::StringAtom name) |
Get subgraph by name. | |
void | DrawBatch (const CoreGraphics::CmdBufferId cmdBuf, MaterialTemplates::BatchGroup batch, const Graphics::GraphicsEntityId id, const IndexT bufferIndex) |
Draw. | |
void | DrawBatch (const CoreGraphics::CmdBufferId cmdBuf, MaterialTemplates::BatchGroup batch, const Graphics::GraphicsEntityId id, const SizeT numInstances, const IndexT baseInstance, const IndexT bufferIndex) |
Draw instanced. | |
Variables | |
Util::Dictionary< Util::StringAtom, std::function< void(const CoreGraphics::CmdBufferId, IndexT, IndexT)> > | nameToFunction |
Util::Dictionary< Util::StringAtom, Util::Array< FrameOp * > > | nameToSubgraph |
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strong |
Frame::__ImplementClass | ( | Frame::FrameScript | , |
'FRSC' | , | ||
Core::RefCounted | ) |
Frame::__ImplementClass | ( | Frame::FrameServer | , |
'FRSR' | , | ||
Core::RefCounted | ) |
Frame::__ImplementSingleton | ( | Frame::FrameServer | ) |
void Frame::AddCallback | ( | const Util::StringAtom | name, |
std::function< void(const CoreGraphics::CmdBufferId, IndexT, IndexT)> | func ) |
add function callback to global dictionary
void Frame::AddSubgraph | ( | const Util::StringAtom | name, |
const Util::Array< FrameOp * > | ops ) |
Add a subgraph by name for the framescript.
void Frame::DrawBatch | ( | const CoreGraphics::CmdBufferId | cmdBuf, |
MaterialTemplates::BatchGroup | batch, | ||
const Graphics::GraphicsEntityId | id, | ||
const IndexT | bufferIndex ) |
Draw.
void Frame::DrawBatch | ( | const CoreGraphics::CmdBufferId | cmdBuf, |
MaterialTemplates::BatchGroup | batch, | ||
const Graphics::GraphicsEntityId | id, | ||
const SizeT | numInstances, | ||
const IndexT | baseInstance, | ||
const IndexT | bufferIndex ) |
Draw instanced.
const std::function< void(const CoreGraphics::CmdBufferId, IndexT, IndexT)> & Frame::GetCallback | ( | const Util::StringAtom & | str | ) |
get algorithm function call
const Util::Array< FrameOp * > Frame::GetSubgraph | ( | const Util::StringAtom | name | ) |
Get subgraph by name.
void Frame::InitPluginTable | ( | ) |
initialize the plugin table
Util::Dictionary< Util::StringAtom, std::function< void(const CoreGraphics::CmdBufferId, IndexT, IndexT)> > Frame::nameToFunction |
Util::Dictionary< Util::StringAtom, Util::Array< FrameOp * > > Frame::nameToSubgraph |