#include <frameevent.h>
◆ FrameEvent()
Game::FrameEvent::FrameEvent |
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default |
◆ ~FrameEvent()
Game::FrameEvent::~FrameEvent |
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◆ AddProcessor()
void Game::FrameEvent::AddProcessor |
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Processor * | processor | ) |
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◆ CacheTable()
add a table to the caches of any processors that accepts it, that is attached to this frame event
◆ GetBatches()
◆ Prefilter()
void Game::FrameEvent::Prefilter |
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World * | world, |
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bool | force = false ) |
prefilter all processors. Should not be done per frame - instead use CacheTable if you need to do incremental caching
◆ Run()
void Game::FrameEvent::Run |
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World * | world | ) |
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◆ batches
Batches that this event will execute.
◆ FramePipeline
friend Game::FrameEvent::FramePipeline |
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private |
◆ name
◆ order
int Game::FrameEvent::order = 100 |
◆ pipeline
Which pipeline is this event attached to.
The documentation for this class was generated from the following files: