__DeclareClass(RefCounted) | Core::RefCounted | private |
AddRef() | Core::RefCounted | inline |
DumpRefCountingLeaks() | Core::RefCounted | static |
GetClassFourCC() const | Core::RefCounted | inline |
GetClassName() const | Core::RefCounted | inline |
GetRefCount() const | Core::RefCounted | inline |
InitAreaLight(Game::World *world, Game::Entity entity, AreaLight *light) | GraphicsFeature::GraphicsManager | privatestatic |
InitDecal(Game::World *world, Game::Entity entity, Decal *decal) | GraphicsFeature::GraphicsManager | privatestatic |
InitModel(Game::World *, Game::Entity, Model *) | GraphicsFeature::GraphicsManager | privatestatic |
InitPointLight(Game::World *world, Game::Entity entity, PointLight *light) | GraphicsFeature::GraphicsManager | privatestatic |
InitSpotLight(Game::World *world, Game::Entity entity, SpotLight *light) | GraphicsFeature::GraphicsManager | privatestatic |
InitUpdateDecalTransformProcessor() | GraphicsFeature::GraphicsManager | private |
InitUpdateLightTransformProcessor() | GraphicsFeature::GraphicsManager | private |
InitUpdateModelTransformProcessor() | GraphicsFeature::GraphicsManager | private |
IsA(const Rtti &rtti) const | Core::RefCounted | inline |
IsA(const Util::String &rttiName) const | Core::RefCounted | inline |
IsA(const Util::FourCC &rttiFourCC) const | Core::RefCounted | inline |
IsActive() const | Game::Manager | inlineprivate |
isActive | Game::Manager | private |
IsInstanceOf(const Rtti &rtti) const | Core::RefCounted | inline |
IsInstanceOf(const Util::String &className) const | Core::RefCounted | inline |
IsInstanceOf(const Util::FourCC &classFourCC) const | Core::RefCounted | inline |
OnActivate() override | GraphicsFeature::GraphicsManager | privatevirtual |
OnBeforeViews() | Game::Manager | inlineprivatevirtual |
OnBeginFrame() | Game::Manager | inlineprivatevirtual |
OnCleanup(Game::World *world) override | GraphicsFeature::GraphicsManager | privatevirtual |
OnDeactivate() override | GraphicsFeature::GraphicsManager | privatevirtual |
OnDecay() override | GraphicsFeature::GraphicsManager | privatevirtual |
OnEndFrame() | Game::Manager | inlineprivatevirtual |
OnFrame() | Game::Manager | inlineprivatevirtual |
OnLoad(World *) | Game::Manager | inlineprivatevirtual |
OnRenderDebug() | Game::Manager | inlineprivatevirtual |
OnSave(World *) | Game::Manager | inlineprivatevirtual |
OnStart(World *) | Game::Manager | inlineprivatevirtual |
refCount | Core::RefCounted | private |
RefCounted() | Core::RefCounted | inline |
Release() | Core::RefCounted | inline |
~GraphicsManager() | GraphicsFeature::GraphicsManager | privatevirtual |
~Manager() | Game::Manager | privatevirtual |
~RefCounted() | Core::RefCounted | protectedvirtual |