| __DeclareClass(RefCounted) | Core::RefCounted | private |
| AddRef() | Core::RefCounted | inline |
| DumpRefCountingLeaks() | Core::RefCounted | static |
| GetClassFourCC() const | Core::RefCounted | inline |
| GetClassName() const | Core::RefCounted | inline |
| GetRefCount() const | Core::RefCounted | inline |
| InitAreaLight(Game::World *world, Game::Entity entity, AreaLight *light) | GraphicsFeature::GraphicsManager | privatestatic |
| InitDDGIVolume(Game::World *world, Game::Entity entity, DDGIVolume *volume) | GraphicsFeature::GraphicsManager | privatestatic |
| InitDecal(Game::World *world, Game::Entity entity, Decal *decal) | GraphicsFeature::GraphicsManager | privatestatic |
| InitModel(Game::World *, Game::Entity, Model *) | GraphicsFeature::GraphicsManager | privatestatic |
| InitPointLight(Game::World *world, Game::Entity entity, PointLight *light) | GraphicsFeature::GraphicsManager | privatestatic |
| InitSpotLight(Game::World *world, Game::Entity entity, SpotLight *light) | GraphicsFeature::GraphicsManager | privatestatic |
| InitUpdateDDGIVolumeTransformProcessor() | GraphicsFeature::GraphicsManager | private |
| InitUpdateDecalTransformProcessor() | GraphicsFeature::GraphicsManager | private |
| InitUpdateLightTransformProcessor() | GraphicsFeature::GraphicsManager | private |
| InitUpdateModelTransformProcessor() | GraphicsFeature::GraphicsManager | private |
| IsA(const Rtti &rtti) const | Core::RefCounted | inline |
| IsA(const Util::String &rttiName) const | Core::RefCounted | inline |
| IsA(const Util::FourCC &rttiFourCC) const | Core::RefCounted | inline |
| IsActive() const | Game::Manager | inlineprivate |
| isActive | Game::Manager | private |
| IsInstanceOf(const Rtti &rtti) const | Core::RefCounted | inline |
| IsInstanceOf(const Util::String &className) const | Core::RefCounted | inline |
| IsInstanceOf(const Util::FourCC &classFourCC) const | Core::RefCounted | inline |
| OnActivate() override | GraphicsFeature::GraphicsManager | privatevirtual |
| OnBeforeViews() | Game::Manager | inlineprivatevirtual |
| OnBeginFrame() | Game::Manager | inlineprivatevirtual |
| OnCleanup(Game::World *world) override | GraphicsFeature::GraphicsManager | privatevirtual |
| OnDeactivate() override | GraphicsFeature::GraphicsManager | privatevirtual |
| OnDecay() override | GraphicsFeature::GraphicsManager | privatevirtual |
| OnEndFrame() | Game::Manager | inlineprivatevirtual |
| OnFrame() | Game::Manager | inlineprivatevirtual |
| OnLoad(World *) | Game::Manager | inlineprivatevirtual |
| OnRenderDebug() | Game::Manager | inlineprivatevirtual |
| OnSave(World *) | Game::Manager | inlineprivatevirtual |
| OnStart(World *) | Game::Manager | inlineprivatevirtual |
| refCount | Core::RefCounted | private |
| RefCounted() | Core::RefCounted | inline |
| Release() | Core::RefCounted | inline |
| ~GraphicsManager() | GraphicsFeature::GraphicsManager | privatevirtual |
| ~Manager() | Game::Manager | privatevirtual |
| ~RefCounted() | Core::RefCounted | protectedvirtual |