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GraphicsFeature::GraphicsManager Member List

This is the complete list of members for GraphicsFeature::GraphicsManager, including all inherited members.

__DeclareClass(RefCounted)Core::RefCountedprivate
AddRef()Core::RefCountedinline
DumpRefCountingLeaks()Core::RefCountedstatic
GetClassFourCC() constCore::RefCountedinline
GetClassName() constCore::RefCountedinline
GetRefCount() constCore::RefCountedinline
InitAreaLight(Game::World *world, Game::Entity entity, AreaLight *light)GraphicsFeature::GraphicsManagerprivatestatic
InitDecal(Game::World *world, Game::Entity entity, Decal *decal)GraphicsFeature::GraphicsManagerprivatestatic
InitModel(Game::World *, Game::Entity, Model *)GraphicsFeature::GraphicsManagerprivatestatic
InitPointLight(Game::World *world, Game::Entity entity, PointLight *light)GraphicsFeature::GraphicsManagerprivatestatic
InitSpotLight(Game::World *world, Game::Entity entity, SpotLight *light)GraphicsFeature::GraphicsManagerprivatestatic
InitUpdateDecalTransformProcessor()GraphicsFeature::GraphicsManagerprivate
InitUpdateLightTransformProcessor()GraphicsFeature::GraphicsManagerprivate
InitUpdateModelTransformProcessor()GraphicsFeature::GraphicsManagerprivate
IsA(const Rtti &rtti) constCore::RefCountedinline
IsA(const Util::String &rttiName) constCore::RefCountedinline
IsA(const Util::FourCC &rttiFourCC) constCore::RefCountedinline
IsActive() constGame::Managerinlineprivate
isActiveGame::Managerprivate
IsInstanceOf(const Rtti &rtti) constCore::RefCountedinline
IsInstanceOf(const Util::String &className) constCore::RefCountedinline
IsInstanceOf(const Util::FourCC &classFourCC) constCore::RefCountedinline
OnActivate() overrideGraphicsFeature::GraphicsManagerprivatevirtual
OnBeforeViews()Game::Managerinlineprivatevirtual
OnBeginFrame()Game::Managerinlineprivatevirtual
OnCleanup(Game::World *world) overrideGraphicsFeature::GraphicsManagerprivatevirtual
OnDeactivate() overrideGraphicsFeature::GraphicsManagerprivatevirtual
OnDecay() overrideGraphicsFeature::GraphicsManagerprivatevirtual
OnEndFrame()Game::Managerinlineprivatevirtual
OnFrame()Game::Managerinlineprivatevirtual
OnLoad(World *)Game::Managerinlineprivatevirtual
OnRenderDebug()Game::Managerinlineprivatevirtual
OnSave(World *)Game::Managerinlineprivatevirtual
OnStart(World *)Game::Managerinlineprivatevirtual
refCountCore::RefCountedprivate
RefCounted()Core::RefCountedinline
Release()Core::RefCountedinline
~GraphicsManager()GraphicsFeature::GraphicsManagerprivatevirtual
~Manager()Game::Managerprivatevirtual
~RefCounted()Core::RefCountedprotectedvirtual