Nebula
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#include <graphicsmanager.h>
Handles logic for connecting the game layer with the render layer.
Also handles simple graphics entities such as static models and similar.
Inherits Game::Manager.
Private Member Functions | |
virtual __DeclareClass(GraphicsManager) public | ~GraphicsManager () |
void | OnActivate () override |
void | OnDeactivate () override |
called when removed from game server | |
void | OnDecay () override |
called before cleaning up managed properties decay buffers | |
void | OnCleanup (Game::World *world) override |
Cleanup all graphics entities. | |
void | InitUpdateModelTransformProcessor () |
Static Private Member Functions | |
static void | InitModel (Game::World *, Game::Entity, Model *) |
called automatically when a model needs to be initialized | |
static void | InitPointLight (Game::World *world, Game::Entity entity, PointLight *light) |
called automatically when a point light needs to be initialized | |
static void | InitSpotLight (Game::World *world, Game::Entity entity, SpotLight *light) |
called automatically when a spot light needs to be initialized | |
Additional Inherited Members | |
Public Member Functions inherited from Core::RefCounted | |
RefCounted () | |
constructor | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions inherited from Core::RefCounted | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!) | |
Protected Member Functions inherited from Core::RefCounted | |
virtual | ~RefCounted () |
destructor (called when refcount reaches zero) | |
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privatevirtual |
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staticprivate |
called automatically when a model needs to be initialized
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staticprivate |
called automatically when a point light needs to be initialized
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staticprivate |
called automatically when a spot light needs to be initialized
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private |
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overrideprivatevirtual |
Reimplemented from Game::Manager.
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overrideprivatevirtual |
Cleanup all graphics entities.
Reimplemented from Game::Manager.
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overrideprivatevirtual |
called when removed from game server
Reimplemented from Game::Manager.
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overrideprivatevirtual |
called before cleaning up managed properties decay buffers
Reimplemented from Game::Manager.