Handles logic for connecting the game layer with the render layer.
Also handles simple graphics entities such as static models and similar.
- Copyright
- (C) 2020 Individual contributors, see AUTHORS file
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static void | InitModel (Game::World *, Game::Entity, Model *) |
| called automatically when a model needs to be initialized
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static void | InitPointLight (Game::World *world, Game::Entity entity, PointLight *light) |
| called automatically when a point light needs to be initialized
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static void | InitSpotLight (Game::World *world, Game::Entity entity, SpotLight *light) |
| called automatically when a spot light needs to be initialized
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static void | InitAreaLight (Game::World *world, Game::Entity entity, AreaLight *light) |
| called automatically when an area light needs to be initialized
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static void | InitDecal (Game::World *world, Game::Entity entity, Decal *decal) |
| called automatically when a decal needs to be initialized
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| RefCounted () |
| constructor
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int | GetRefCount () const |
| get the current refcount
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void | AddRef () |
| increment refcount by one
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void | Release () |
| decrement refcount and destroy object if refcount is zero
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bool | IsInstanceOf (const Rtti &rtti) const |
| return true if this object is instance of given class
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bool | IsInstanceOf (const Util::String &className) const |
| return true if this object is instance of given class by string
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bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
| return true if this object is instance of given class by fourcc
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bool | IsA (const Rtti &rtti) const |
| return true if this object is instance of given class, or a derived class
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bool | IsA (const Util::String &rttiName) const |
| return true if this object is instance of given class, or a derived class, by string
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bool | IsA (const Util::FourCC &rttiFourCC) const |
| return true if this object is instance of given class, or a derived class, by fourcc
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const Util::String & | GetClassName () const |
| get the class name
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Util::FourCC | GetClassFourCC () const |
| get the class FourCC code
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static void | DumpRefCountingLeaks () |
| dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
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virtual | ~RefCounted () |
| destructor (called when refcount reaches zero)
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