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Input::InputServer Member List
This is the complete list of members for
Input::InputServer
, including all inherited members.
__DeclareClass
(InputServer)
Input::InputServer
private
__DeclareInterfaceSingleton
(InputServer)
Input::InputServer
private
__DeclareSingleton
(GLFWInputServer)
GLFW::GLFWInputServer
private
AddGamePad
(const Ptr< Input::GamePad > pad, IndexT playerIndex)
Base::InputServerBase
AddRef
()
Core::RefCounted
inline
AttachInputHandler
(Input::InputPriority::Code pri, const Ptr< Input::InputHandler > &inputHandler)
Base::InputServerBase
BeginFrame
()
Base::InputServerBase
virtual
ClearCapture
()
Base::InputServerBase
ClearKeyboardCapture
()
Base::InputServerBase
ClearMouseCapture
()
Base::InputServerBase
Close
()
GLFW::GLFWInputServer
virtual
creatorThreadId
Base::InputServerBase
protected
critSect
Base::InputServerBase
protected
defaultGamePad
Base::InputServerBase
protected
defaultKeyboard
Base::InputServerBase
protected
defaultMouse
Base::InputServerBase
protected
DumpRefCountingLeaks
()
Core::RefCounted
static
EndFrame
()
Base::InputServerBase
GetClassFourCC
() const
Core::RefCounted
inline
GetClassName
() const
Core::RefCounted
inline
GetDefaultGamePad
(IndexT playerIndex) const
Base::InputServerBase
GetDefaultKeyboard
() const
Base::InputServerBase
inline
GetDefaultMouse
() const
Base::InputServerBase
inline
GetKeyboardCaptureHandler
() const
Base::InputServerBase
GetMaxNumLocalPlayers
() const
Base::InputServerBase
inline
GetMouseCaptureHandler
() const
Base::InputServerBase
GetRefCount
() const
Core::RefCounted
inline
GLFWInputServer
()
GLFW::GLFWInputServer
HasFocus
() const
Base::InputServerBase
inline
hasFocus
Base::InputServerBase
protected
inBeginFrame
Base::InputServerBase
protected
inputHandlers
Base::InputServerBase
protected
inputHandlersLockCount
Base::InputServerBase
protected
InputServer
()
Input::InputServer
InputServerBase
()
Base::InputServerBase
IsA
(const Rtti &rtti) const
Core::RefCounted
inline
IsA
(const Util::String &rttiName) const
Core::RefCounted
inline
IsA
(const Util::FourCC &rttiFourCC) const
Core::RefCounted
inline
IsInstanceOf
(const Rtti &rtti) const
Core::RefCounted
inline
IsInstanceOf
(const Util::String &className) const
Core::RefCounted
inline
IsInstanceOf
(const Util::FourCC &classFourCC) const
Core::RefCounted
inline
IsOpen
() const
Base::InputServerBase
inline
isOpen
Base::InputServerBase
protected
IsQuitRequested
() const
Base::InputServerBase
inline
isQuitRequested
Base::InputServerBase
protected
keyboardCaptureHandler
Base::InputServerBase
protected
maxNumLocalPlayers
Base::InputServerBase
protected
mouseCaptureHandler
Base::InputServerBase
protected
ObtainKeyboardCapture
(const Ptr< Input::InputHandler > &inputHandler)
Base::InputServerBase
ObtainMouseCapture
(const Ptr< Input::InputHandler > &inputHandler)
Base::InputServerBase
OnFrame
()
GLFW::GLFWInputServer
virtual
Open
()
GLFW::GLFWInputServer
virtual
PutEvent
(const Input::InputEvent &ie)
Base::InputServerBase
refCount
Core::RefCounted
private
RefCounted
()
Core::RefCounted
inline
Release
()
Core::RefCounted
inline
ReleaseKeyboardCapture
(const Ptr< Input::InputHandler > &inputHandler)
Base::InputServerBase
ReleaseMouseCapture
(const Ptr< Input::InputHandler > &inputHandler)
Base::InputServerBase
RemoveInputHandler
(const Ptr< Input::InputHandler > &inputHandler)
Base::InputServerBase
Reset
()
Base::InputServerBase
SetMaxNumLocalPlayers
(SizeT maxNumLocalPlayers)
Base::InputServerBase
SetQuitRequested
(bool b)
Base::InputServerBase
inline
~GLFWInputServer
()
GLFW::GLFWInputServer
virtual
~InputServer
()
Input::InputServer
virtual
~InputServerBase
()
Base::InputServerBase
virtual
~RefCounted
()
Core::RefCounted
protected
virtual
Generated on Thu Nov 14 2024 22:10:59 for Nebula. Dark theme by
Tilen Majerle
. All rights reserved.