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Nebula
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#include <inputserver.h>
The InputServer is the central object of the Input subsystem.
It mainly manages a prioritized list of input handlers which process incoming input events.
Inherits GLFW::GLFWInputServer.
Public Member Functions | |
| InputServer () | |
| constructor | |
| virtual | ~InputServer () |
| destructor | |
Public Member Functions inherited from GLFW::GLFWInputServer | |
| GLFWInputServer () | |
| constructor | |
| virtual | ~GLFWInputServer () |
| destructor | |
| void | Open () |
| open the input server | |
| void | Close () |
| close the input server | |
| void | OnFrame () |
| call after processing window events | |
Public Member Functions inherited from Base::InputServerBase | |
| InputServerBase () | |
| constructor | |
| virtual | ~InputServerBase () |
| destructor | |
| void | SetMaxNumLocalPlayers (SizeT maxNumLocalPlayers) |
| set the max number of local players for this application (default is 4) | |
| SizeT | GetMaxNumLocalPlayers () const |
| get the max number of local players | |
| bool | IsOpen () const |
| return true if open | |
| void | SetQuitRequested (bool b) |
| set the quit requested flag | |
| bool | IsQuitRequested () const |
| return true if some subsystem has requested to quit the app (e.g. Alt-F4) | |
| void | Reset () |
| reset input state | |
| const Ptr< Input::Keyboard > & | GetDefaultKeyboard () const |
| get the default keyboard input handler | |
| const Ptr< Input::Mouse > & | GetDefaultMouse () const |
| get the default mouse input handler | |
| Ptr< Input::GamePad > | GetDefaultGamePad (IndexT playerIndex) const |
| get default gamepad handler (playerIndex is valid up to MaxNumLocalPlayers) | |
| void | AttachInputHandler (Input::InputPriority::Code pri, const Ptr< Input::InputHandler > &inputHandler) |
| attach an input handler | |
| void | RemoveInputHandler (const Ptr< Input::InputHandler > &inputHandler) |
| remove an input handler | |
| void | AddGamePad (const Ptr< Input::GamePad > pad, IndexT playerIndex) |
| virtual void | BeginFrame () |
| call before processing window events | |
| void | EndFrame () |
| call at end of frame | |
| void | PutEvent (const Input::InputEvent &ie) |
| put an input event into the handler chain | |
| void | ClearMouseCapture () |
| clear the current mouse capture (if exists) | |
| void | ClearKeyboardCapture () |
| clear the current keyboard capture (if exists) | |
| void | ClearCapture () |
| clear both mouse and keyboard captures | |
| const Ptr< Input::InputHandler > & | GetMouseCaptureHandler () const |
| return the current mouse capture input handler (return invalid ptr if no capture set) | |
| const Ptr< Input::InputHandler > & | GetKeyboardCaptureHandler () const |
| return the current keyboard capture input handler (return invalid ptr if no capture set) | |
| void | ObtainMouseCapture (const Ptr< Input::InputHandler > &inputHandler) |
| only call from InputHandler: capture mouse input to the given input handler | |
| void | ReleaseMouseCapture (const Ptr< Input::InputHandler > &inputHandler) |
| only call from InputHandler: release mouse capture | |
| void | ObtainKeyboardCapture (const Ptr< Input::InputHandler > &inputHandler) |
| only call from InputHandler: capture keyboard input to the given input handler | |
| void | ReleaseKeyboardCapture (const Ptr< Input::InputHandler > &inputHandler) |
| only call from InputHandler: release keyboard capture | |
| bool | HasFocus () const |
| return true if the application has focus | |
Public Member Functions inherited from Core::RefCounted | |
| RefCounted () | |
| constructor | |
| int | GetRefCount () const |
| get the current refcount | |
| void | AddRef () |
| increment refcount by one | |
| void | Release () |
| decrement refcount and destroy object if refcount is zero | |
| bool | IsInstanceOf (const Rtti &rtti) const |
| return true if this object is instance of given class | |
| bool | IsInstanceOf (const Util::String &className) const |
| return true if this object is instance of given class by string | |
| bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
| return true if this object is instance of given class by fourcc | |
| bool | IsA (const Rtti &rtti) const |
| return true if this object is instance of given class, or a derived class | |
| bool | IsA (const Util::String &rttiName) const |
| return true if this object is instance of given class, or a derived class, by string | |
| bool | IsA (const Util::FourCC &rttiFourCC) const |
| return true if this object is instance of given class, or a derived class, by fourcc | |
| const Util::String & | GetClassName () const |
| get the class name | |
| Util::FourCC | GetClassFourCC () const |
| get the class FourCC code | |
Private Member Functions | |
| __DeclareClass (InputServer) | |
| __DeclareInterfaceSingleton (InputServer) | |
Additional Inherited Members | |
Static Public Member Functions inherited from Core::RefCounted | |
| static void | DumpRefCountingLeaks () |
| dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!) | |
Protected Member Functions inherited from Core::RefCounted | |
| virtual | ~RefCounted () |
| destructor (called when refcount reaches zero) | |
Protected Attributes inherited from Base::InputServerBase | |
| bool | isOpen |
| bool | inBeginFrame |
| bool | isQuitRequested |
| bool | hasFocus |
| int | inputHandlersLockCount |
| SizeT | maxNumLocalPlayers |
| Util::Array< Util::KeyValuePair< Input::InputPriority::Code, Ptr< Input::InputHandler > > > | inputHandlers |
| Ptr< Input::InputHandler > | mouseCaptureHandler |
| Ptr< Input::InputHandler > | keyboardCaptureHandler |
| Ptr< Input::Keyboard > | defaultKeyboard |
| Ptr< Input::Mouse > | defaultMouse |
| Util::FixedArray< Ptr< Input::GamePad > > | defaultGamePad |
| Threading::CriticalSection | critSect |
| Threading::ThreadId | creatorThreadId |
| Input::InputServer::InputServer | ( | ) |
constructor
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virtual |
destructor
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private |
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