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static void | SteamNetConnectionStatusChangedCallback (SteamNetConnectionStatusChangedCallback_t *info) |
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void | InterpolatePositions (Game::World *world, NetworkId const &netId, NetworkTransform &s, Game::Position &pos) |
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void | SetupClientProcessors (BaseMultiplayerClient *client) |
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void | ShutdownClientProcessors () |
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Game::Entity | UnpackEntity (Game::World *world, Util::Blob const &data) |
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| __ImplementClass (Multiplayer::MultiplayerFeatureUnit, 'MPFU', Game::FeatureUnit) |
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| __ImplementSingleton (MultiplayerFeatureUnit) |
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static void | DebugOutput (ESteamNetworkingSocketsDebugOutputType eType, const char *pszMsg) |
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static void | InitSteamDatagramConnectionSockets () |
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static void | ShutdownSteamDatagramConnectionSockets () |
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static void | SvSteamNetConnectionStatusChangedCallback (SteamNetConnectionStatusChangedCallback_t *info) |
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void | SyncPositions (Game::World *world, NetworkId const &netId, NetworkTransform &netTransform, Game::Position &pos) |
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void | SetupServerProcessors (BaseMultiplayerServer *server) |
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void | ShutdownServerProcessors () |
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void | SetServerProcessorsActive (bool active) |
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