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NavigationFeature::NavigationManager Class Reference

#include <navigationmanager.h>

Detailed Description

Inherits Game::Manager.

Classes

struct  Pids

Public Attributes

struct NavigationFeature::NavigationManager::Pids pids

Private Member Functions

 __DeclareClass (NavigationManager) __DeclareSingleton(NavigationManager)
 NavigationManager ()
 constructor
 ~NavigationManager ()
 destructor
void InitCreateAgentProcessor ()
void InitUpdateAgentTransformProcessor ()
void OnDecay () override
 called before cleaning up managed properties decay buffers
void OnCleanup (Game::World *world) override
 called before unloading game state

Additional Inherited Members

Public Member Functions inherited from Core::RefCounted
 RefCounted ()
 constructor
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code
Static Public Member Functions inherited from Core::RefCounted
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
Protected Member Functions inherited from Core::RefCounted
virtual ~RefCounted ()
 destructor (called when refcount reaches zero)

Constructor & Destructor Documentation

◆ NavigationManager()

NavigationFeature::NavigationManager::NavigationManager ( )
private

constructor

◆ ~NavigationManager()

NavigationFeature::NavigationManager::~NavigationManager ( )
private

destructor

Member Function Documentation

◆ __DeclareClass()

NavigationFeature::NavigationManager::__DeclareClass ( NavigationManager )
private

◆ InitCreateAgentProcessor()

void NavigationFeature::NavigationManager::InitCreateAgentProcessor ( )
private

◆ InitUpdateAgentTransformProcessor()

void NavigationFeature::NavigationManager::InitUpdateAgentTransformProcessor ( )
private

◆ OnCleanup()

void NavigationFeature::NavigationManager::OnCleanup ( Game::World * )
overrideprivatevirtual

called before unloading game state

Reimplemented from Game::Manager.

◆ OnDecay()

void NavigationFeature::NavigationManager::OnDecay ( )
overrideprivatevirtual

called before cleaning up managed properties decay buffers

Reimplemented from Game::Manager.

Member Data Documentation

◆ pids

struct NavigationFeature::NavigationManager::Pids NavigationFeature::NavigationManager::pids

The documentation for this class was generated from the following files: