◆ ComponentManager() [1/2]
static Nebula.Game.ComponentManager.ComponentManager |
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inlinestaticprivate |
◆ ComponentManager() [2/2]
Nebula.Game.ComponentManager.ComponentManager |
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inlineprivate |
◆ GetComponentId< T >()
uint Nebula.Game.ComponentManager.GetComponentId< T > |
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◆ RegisterComponent()
void Nebula.Game.ComponentManager.RegisterComponent |
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Type | type, |
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uint | id ) |
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Registers a type to an id.
◆ componentRegistry
Dictionary<Type, uint> Nebula.Game.ComponentManager.componentRegistry = new Dictionary<Type, uint>() |
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◆ instance
◆ Instance
Gets the manager instance.
The documentation for this class was generated from the following file:
- /github/workspace/code/addons/nsharp/NebulaEngine/engine/Component.cs