Nebula
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Nebula.Game Namespace Reference

Classes

class  ComponentManager
 
class  Entity
 Represents a game object that resides in a game world. More...
 
struct  EntityId
 
class  EntityTemplate
 
interface  INebulaApi
 
interface  Msg
 
class  MsgDispatcher
 
interface  NativeComponent
 All structs that inherit from this class will automatically be registered and searchable as native components. More...
 
class  NebulaApiV1
 
class  NebulaApp
 
class  Property
 
class  PropertyManager
 
struct  ResourceDescriptor
 Represents a native descriptor for a resource name. More...
 
class  TemplateManager
 
class  World
 

Enumerations

enum  FrameEvent {
  OnBeginFrame , OnFixedFrame , OnFrame , OnEndFrame ,
  NumEvents
}
 

Enumeration Type Documentation

◆ FrameEvent

Enumerator
OnBeginFrame 
OnFixedFrame 
OnFrame 
OnEndFrame 
NumEvents