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Nebula
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Classes | |
| class | ComponentManager |
| class | Entity |
| Represents a game object that resides in a game world. More... | |
| struct | EntityId |
| class | EntityTemplate |
| interface | INebulaApi |
| interface | Msg |
| class | MsgDispatcher |
| interface | NativeComponent |
| All structs that inherit from this class will automatically be registered and searchable as native components. More... | |
| class | NebulaApiV1 |
| class | NebulaApp |
| class | Property |
| class | PropertyManager |
| struct | ResourceDescriptor |
| Represents a native descriptor for a resource name. More... | |
| class | TemplateManager |
| class | World |
Enumerations | |
| enum | FrameEvent { OnBeginFrame , OnFixedFrame , OnFrame , OnEndFrame , NumEvents } |