Nebula
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Nebula.Game Namespace Reference

Classes

interface  INebulaApi
class  NebulaApiV1
class  NebulaApp
class  ComponentManager
interface  NativeComponent
 All structs that inherit from this class will automatically be registered and searchable as native components. More...
struct  ResourceDescriptor
 Represents a native descriptor for a resource name. More...
struct  EntityId
class  Entity
 Represents a game object that resides in a game world. More...
interface  Msg
class  MsgDispatcher
class  Property
class  PropertyManager
class  EntityTemplate
class  TemplateManager
class  World

Enumerations

enum  FrameEvent {
  OnBeginFrame , OnFixedFrame , OnFrame , OnEndFrame ,
  NumEvents
}

Enumeration Type Documentation

◆ FrameEvent

Enumerator
OnBeginFrame 
OnFixedFrame 
OnFrame 
OnEndFrame 
NumEvents