Nebula
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Classes | |
class | ComponentManager |
class | Entity |
Represents a game object that resides in a game world. More... | |
struct | EntityId |
class | EntityTemplate |
interface | INebulaApi |
interface | Msg |
class | MsgDispatcher |
interface | NativeComponent |
All structs that inherit from this class will automatically be registered and searchable as native components. More... | |
class | NebulaApiV1 |
class | NebulaApp |
class | Property |
class | PropertyManager |
struct | ResourceDescriptor |
Represents a native descriptor for a resource name. More... | |
class | TemplateManager |
class | World |
Enumerations | |
enum | FrameEvent { OnBeginFrame , OnFixedFrame , OnFrame , OnEndFrame , NumEvents } |