◆ OnBeginFrame()
| virtual void Nebula.Game.NebulaApp.OnBeginFrame |
( |
| ) |
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inlinevirtual |
◆ OnEndFrame()
| virtual void Nebula.Game.NebulaApp.OnEndFrame |
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| ) |
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inlinevirtual |
◆ OnFrame()
| virtual void Nebula.Game.NebulaApp.OnFrame |
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| ) |
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inlinevirtual |
◆ OnShutdown()
| virtual void Nebula.Game.NebulaApp.OnShutdown |
( |
| ) |
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inlinevirtual |
◆ OnStart()
| virtual void Nebula.Game.NebulaApp.OnStart |
( |
| ) |
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inlinevirtual |
◆ isRunning
| bool Nebula.Game.NebulaApp.isRunning = false |
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private |
◆ IsRunning
| bool Nebula.Game.NebulaApp.IsRunning |
|
get |
The documentation for this class was generated from the following file:
- /github/workspace/code/addons/nsharp/NebulaEngine/engine/Api.cs