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void | RegisterProperty (Property property) |
| Registers a property to the manager.
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void | OnBeginFrame () |
| Calls all eventlistener properties that has subscribed to the OnBeginFrame event.
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void | OnFrame () |
| Calls all eventlistener properties that has subscribed to the OnFrame event.
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void | OnEndFrame () |
| Calls all eventlistener properties that has subscribed to the OnEndFrame event.
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◆ PropertyManager() [1/2]
static Nebula.Game.PropertyManager.PropertyManager |
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inlinestaticprivate |
◆ PropertyManager() [2/2]
Nebula.Game.PropertyManager.PropertyManager |
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inlineprivate |
◆ OnBeginFrame()
void Nebula.Game.PropertyManager.OnBeginFrame |
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inline |
Calls all eventlistener properties that has subscribed to the OnBeginFrame event.
◆ OnEndFrame()
void Nebula.Game.PropertyManager.OnEndFrame |
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inline |
Calls all eventlistener properties that has subscribed to the OnEndFrame event.
◆ OnFrame()
void Nebula.Game.PropertyManager.OnFrame |
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inline |
Calls all eventlistener properties that has subscribed to the OnFrame event.
◆ RegisterProperty()
void Nebula.Game.PropertyManager.RegisterProperty |
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Property | property | ) |
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inline |
◆ eventListeners
◆ instance
◆ Instance
Returns the property manager singleton instance.
The documentation for this class was generated from the following file: