◆ TemplateManager() [1/2]
static Nebula.Game.TemplateManager.TemplateManager |
( |
| ) |
|
|
inlinestaticprivate |
◆ TemplateManager() [2/2]
Nebula.Game.TemplateManager.TemplateManager |
( |
| ) |
|
|
inlineprivate |
◆ DeserializeProperty()
delegate Property Nebula.Game.TemplateManager.DeserializeProperty |
( |
string | json | ) |
|
|
private |
◆ RegisterPropertyType< T >()
void Nebula.Game.TemplateManager.RegisterPropertyType< T > |
( |
| ) |
|
|
inline |
◆ SetupTemplates()
void Nebula.Game.TemplateManager.SetupTemplates |
( |
string | path | ) |
|
|
inline |
Read all templates from path, and its subfolders, and load them.
- Parameters
-
◆ deserializeFuncs
◆ instance
◆ templates
Dictionary<string, Template> Nebula.Game.TemplateManager.templates = new Dictionary<string, Template>() |
|
private |
◆ Instance
Returns the template manager singleton instance.
The documentation for this class was generated from the following file: