◆ World() [1/2]
static Nebula.Game.World.World |
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inlinestaticprivate |
◆ World() [2/2]
Nebula.Game.World.World |
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uint | id | ) |
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inlineprivate |
◆ CollectGarbage()
void Nebula.Game.World.CollectGarbage |
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inline |
◆ CreateEntity()
Entity Nebula.Game.World.CreateEntity |
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string | template | ) |
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inline |
◆ Get()
static World Nebula.Game.World.Get |
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uint | id | ) |
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inlinestatic |
◆ RegisterEntity()
void Nebula.Game.World.RegisterEntity |
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Entity | entity | ) |
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inlineprivate |
◆ DEFAULT_WORLD
readonly uint Nebula.Game.World.DEFAULT_WORLD = Api.GetDefaultWorldId() |
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static |
◆ entities
List<Entity> Nebula.Game.World.entities |
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private |
◆ id
uint Nebula.Game.World.id |
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private |
◆ tempDefaultWorld
◆ Id
uint Nebula.Game.World.Id |
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get |
The documentation for this class was generated from the following file:
- /github/workspace/code/addons/nsharp/NebulaEngine/engine/World.cs