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static | Runtime () |
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static IntPtr | ImportResolver (string libraryName, Assembly assembly, DllImportSearchPath? searchPath) |
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◆ Runtime() [1/2]
static Nebula.Runtime.Runtime |
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◆ Runtime() [2/2]
Nebula.Runtime.Runtime |
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◆ Close()
static void Nebula.Runtime.Close |
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Shutdown the nebula runtime.
◆ ImportResolver()
static IntPtr Nebula.Runtime.ImportResolver |
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string | libraryName, |
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Assembly | assembly, |
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DllImportSearchPath? | searchPath ) |
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inlinestaticprivate |
◆ OnBeginFrame()
static void Nebula.Runtime.OnBeginFrame |
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◆ OnEndFrame()
static void Nebula.Runtime.OnEndFrame |
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◆ OnFrame()
static void Nebula.Runtime.OnFrame |
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◆ OverrideNebulaApp()
static void Nebula.Runtime.OverrideNebulaApp |
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NebulaApp | app | ) |
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Overrides the default nebula app.
Call this if you have inherited from NebulaApp to create your own App.
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◆ Setup()
static void Nebula.Runtime.Setup |
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Assembly | currentAssembly | ) |
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Call to initialize the Nebula C# runtime.
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currentAssembly | The assembly that is currently executing. You can get this via Assembly.GetExecutingAssembly() |
◆ Start()
static void Nebula.Runtime.Start |
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Start the nebula runtime.
◆ runtimeData
The documentation for this class was generated from the following file:
- /github/workspace/code/addons/nsharp/NebulaEngine/Main.cs