Nebula
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#include <stdtcpclient.h>
A TcpClient object is used to communicate with a TcpServer.
Any number of clients can connect to a TcpServer, each connected client spawns a TcpClientConnection object on the server side which represents this client on the server. Sending and receiving data is handled through streams, streams offer the most flexible model to read and write data in different formats by connecting different stream readers and stream writers. The idea is to write data to the send stream, and to send of the accumulated data in the send stream once by calling the Send() method. To receive data from the server, call the Recv() method which will either block until, or return true in non-blocking mode as soon as data is available. The received data will be written into the receive stream, where the application can read it in any way it desires.
Inherits Core::RefCounted.
Public Types | |
enum | Result { Error , Success , Connecting } |
Public Member Functions | |
StdTcpClient () | |
constructor | |
virtual | ~StdTcpClient () |
destructor | |
void | SetBlocking (bool b) |
enable/disable blocking behaviour | |
bool | IsBlocking () const |
get blocking behaviour | |
void | SetServerAddress (const IpAddress &addr) |
set the server address to connect to | |
const IpAddress & | GetServerAddress () const |
get the server address | |
Result | Connect () |
establish a connection with the server | |
void | Disconnect () |
disconnect from the server | |
bool | IsConnected () |
return true if currently connected | |
bool | Send () |
send accumulated content of send stream to server | |
const Ptr< IO::Stream > & | GetSendStream () |
access to send stream | |
bool | Recv () |
receive data from server into recv stream | |
const Ptr< IO::Stream > & | GetRecvStream () |
access to recv stream | |
Public Member Functions inherited from Core::RefCounted | |
RefCounted () | |
constructor | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Protected Attributes | |
Ptr< Socket > | socket |
IpAddress | serverAddr |
bool | blocking |
Ptr< IO::Stream > | sendStream |
Ptr< IO::Stream > | recvStream |
bool | inConnectionState |
Private Member Functions | |
__DeclareClass (StdTcpClient) | |
Additional Inherited Members | |
Static Public Member Functions inherited from Core::RefCounted | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!) | |
Protected Member Functions inherited from Core::RefCounted | |
virtual | ~RefCounted () |
destructor (called when refcount reaches zero) | |
Net::StdTcpClient::StdTcpClient | ( | ) |
constructor
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virtual |
destructor
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private |
StdTcpClient::Result Net::StdTcpClient::Connect | ( | ) |
establish a connection with the server
Establish a connection with the server.
If the client is set to non-blocking at the time this method is called, it will return immediately with the result Connecting. To check if the connection is standing, just call Connect() again in intervals which will eventually return Success. On a blocking client, connect returns after a connection has been established, or with a time out when no connection could be established.
void Net::StdTcpClient::Disconnect | ( | ) |
disconnect from the server
This disconnects the current connection.
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inline |
get the server address
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inline |
get blocking behaviour
bool Net::StdTcpClient::IsConnected | ( | ) |
return true if currently connected
Return true if the socket is currently connected.
This will actually probe the connection using a select().
bool Net::StdTcpClient::Recv | ( | ) |
receive data from server into recv stream
bool Net::StdTcpClient::Send | ( | ) |
send accumulated content of send stream to server
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inline |
enable/disable blocking behaviour
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inline |
set the server address to connect to
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protected |
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protected |
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protected |
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protected |
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protected |