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PhysicsFeature::PhysicsFeatureUnit Member List

This is the complete list of members for PhysicsFeature::PhysicsFeatureUnit, including all inherited members.

__DeclareClass(FeatureUnit)Game::FeatureUnitprivate
activeGame::FeatureUnitprotected
AddRef()Core::RefCountedinline
argsGame::FeatureUnitprotected
AttachManager(ManagerAPI api)Game::FeatureUnitvirtual
DumpRefCountingLeaks()Core::RefCountedstatic
FeatureUnit()Game::FeatureUnit
GetClassFourCC() constCore::RefCountedinline
GetClassName() constCore::RefCountedinline
GetCmdLineArgs() constGame::FeatureUnitinline
GetRefCount() constCore::RefCountedinline
IsA(const Rtti &rtti) constCore::RefCountedinline
IsA(const Util::String &rttiName) constCore::RefCountedinline
IsA(const Util::FourCC &rttiFourCC) constCore::RefCountedinline
IsActive() constGame::FeatureUnitinline
IsInstanceOf(const Rtti &rtti) constCore::RefCountedinline
IsInstanceOf(const Util::String &className) constCore::RefCountedinline
IsInstanceOf(const Util::FourCC &classFourCC) constCore::RefCountedinline
managerPoolGame::FeatureUnitprotected
managersGame::FeatureUnitprotected
OnActivate()PhysicsFeature::PhysicsFeatureUnitprivatevirtual
OnAttach() overridePhysicsFeature::PhysicsFeatureUnitprivatevirtual
OnBeforeCleanup(Game::World *world)PhysicsFeature::PhysicsFeatureUnitprivatevirtual
OnBeforeLoad(World *world)Game::FeatureUnitvirtual
OnBeforeViews()Game::FeatureUnitvirtual
OnBeginFrame()PhysicsFeature::PhysicsFeatureUnitprivatevirtual
OnDeactivate()PhysicsFeature::PhysicsFeatureUnitprivatevirtual
OnDecay()PhysicsFeature::PhysicsFeatureUnitprivatevirtual
OnEndFrame()Game::FeatureUnitvirtual
OnFrame()Game::FeatureUnitvirtual
OnLoad(World *world)Game::FeatureUnitvirtual
OnRemove()Game::FeatureUnitvirtual
OnRenderDebug()PhysicsFeature::PhysicsFeatureUnitprivatevirtual
OnSave(World *world)Game::FeatureUnitvirtual
OnStart(World *world)Game::FeatureUnitvirtual
OnStop(World *world)Game::FeatureUnitvirtual
physicsWorldsPhysicsFeature::PhysicsFeatureUnitprivate
refCountCore::RefCountedprivate
RefCounted()Core::RefCountedinline
Release()Core::RefCountedinline
RemoveManager(ManagerHandle handle)Game::FeatureUnitvirtual
SetCmdLineArgs(const Util::CommandLineArgs &a)Game::FeatureUnitinline
simulatingPhysicsFeature::PhysicsFeatureUnitprivate
~FeatureUnit()Game::FeatureUnitvirtual
~PhysicsFeatureUnit()PhysicsFeature::PhysicsFeatureUnitprivate
~RefCounted()Core::RefCountedprotectedvirtual