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TBUI::TBUIInputHandler Class Reference

#include <tbuiinputhandler.h>

Detailed Description

This input handler passes input events to Turbobadger.

Inherits Input::InputHandler.

Public Member Functions

 TBUIInputHandler ()
 constructor
virtual ~TBUIInputHandler ()
 destructor
virtual void BeginCapture ()
 capture input to this event handler
virtual void EndCapture ()
 end input capturing to this event handler
void OnBeginFrame () override
 reset key inputs
Public Member Functions inherited from Input::InputHandler
 InputHandler ()
 constructor
virtual ~InputHandler ()
 destructor
bool IsAttached () const
 return true if the input handler is currently attached
bool IsCapturing () const
 return true if this input handler captures input
Public Member Functions inherited from Core::RefCounted
 RefCounted ()
 constructor
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Protected Member Functions

virtual bool OnEvent (const Input::InputEvent &inputEvent)
 called when an input event should be processed
Protected Member Functions inherited from Input::InputHandler
virtual void OnAttach ()
 called when the handler is attached to the input server
virtual void OnRemove ()
 called when the handler is removed from the input server
virtual void OnEndFrame ()
 called on InputServer::EndFrame();
virtual void OnObtainCapture ()
 called when input handler obtains capture
virtual void OnReleaseCapture ()
 called when input handler looses capture
virtual void OnReset ()
 called when the handler should reset itself
Protected Member Functions inherited from Core::RefCounted
virtual ~RefCounted ()
 destructor (called when refcount reaches zero)

Private Member Functions

 __DeclareClass (TBUIInputHandler)

Private Attributes

Util::Array< Input::InputEventinputEvents

Additional Inherited Members

Static Public Member Functions inherited from Core::RefCounted
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
Protected Attributes inherited from Input::InputHandler
bool isAttached
bool isCapturing

Constructor & Destructor Documentation

◆ TBUIInputHandler()

TBUI::TBUIInputHandler::TBUIInputHandler ( )

constructor

◆ ~TBUIInputHandler()

TBUI::TBUIInputHandler::~TBUIInputHandler ( )
virtual

destructor

Member Function Documentation

◆ __DeclareClass()

TBUI::TBUIInputHandler::__DeclareClass ( TBUIInputHandler )
private

◆ BeginCapture()

void TBUI::TBUIInputHandler::BeginCapture ( )
virtual

capture input to this event handler

Reimplemented from Input::InputHandler.

◆ EndCapture()

void TBUI::TBUIInputHandler::EndCapture ( )
virtual

end input capturing to this event handler

Reimplemented from Input::InputHandler.

◆ OnBeginFrame()

void TBUI::TBUIInputHandler::OnBeginFrame ( )
overridevirtual

reset key inputs

Reimplemented from Input::InputHandler.

◆ OnEvent()

bool TBUI::TBUIInputHandler::OnEvent ( const Input::InputEvent & inputEvent)
protectedvirtual

called when an input event should be processed

Reimplemented from Input::InputHandler.

Member Data Documentation

◆ inputEvents

Util::Array<Input::InputEvent> TBUI::TBUIInputHandler::inputEvents
private

The documentation for this class was generated from the following files: