Nebula
|
#include "componentserialization.h"
#include "memdb/attributeregistry.h"
#include "game/entity.h"
#include "memdb/attributeid.h"
Namespaces | |
namespace | Game |
Game::EditorState. | |
Functions | |
template<> | |
void | IO::JsonReader::Get< Game::Entity > (Game::Entity &entity, const char *key) |
template<> | |
void | IO::JsonWriter::Add< Game::Entity > (Game::Entity const &entity, Util::String const &key) |
void IO::JsonReader::Get< Game::Entity > | ( | Game::Entity & | entity, |
const char * | key ) |
void IO::JsonWriter::Add< Game::Entity > | ( | Game::Entity const & | entity, |
Util::String const & | key ) |