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componentserialization.cc File Reference

Namespaces

namespace  Game
 Game::EditorState.
 

Functions

template<>
void IO::JsonReader::Get< Game::Entity > (Game::Entity &entity, const char *key)
 
template<>
void IO::JsonWriter::Add< Game::Entity > (Game::Entity const &entity, Util::String const &key)
 

Function Documentation

◆ IO::JsonReader::Get< Game::Entity >()

template<>
void IO::JsonReader::Get< Game::Entity > ( Game::Entity & entity,
const char * key )

◆ IO::JsonWriter::Add< Game::Entity >()

template<>
void IO::JsonWriter::Add< Game::Entity > ( Game::Entity const & entity,
Util::String const & key )