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Nebula
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#include "componentserialization.h"#include "memdb/attributeregistry.h"#include "game/entity.h"#include "memdb/attributeid.h"Namespaces | |
| namespace | Game |
| Game::EditorState. | |
Functions | |
| template<> | |
| void | IO::JsonReader::Get< Game::Entity > (Game::Entity &entity, const char *key) |
| template<> | |
| void | IO::JsonWriter::Add< Game::Entity > (Game::Entity const &entity, Util::String const &key) |
| void IO::JsonReader::Get< Game::Entity > | ( | Game::Entity & | entity, |
| const char * | key ) |
| void IO::JsonWriter::Add< Game::Entity > | ( | Game::Entity const & | entity, |
| Util::String const & | key ) |