Nebula
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componentserialization.h File Reference
#include "io/memorystream.h"
#include "io/binarywriter.h"
#include "io/binaryreader.h"
#include "io/jsonreader.h"
#include "io/jsonwriter.h"
#include "util/stringatom.h"
#include "util/dictionary.h"
#include "util/delegate.h"
#include "game/componentid.h"

Go to the source code of this file.

Classes

class  Game::ComponentSerialization
 Component serialization functions. More...
 
struct  Game::ComponentSerialization::Serializer
 

Namespaces

namespace  Game
 Game::EditorState.