|
Nebula
|
#include "io/memorystream.h"#include "io/binarywriter.h"#include "io/binaryreader.h"#include "io/jsonreader.h"#include "io/jsonwriter.h"#include "util/stringatom.h"#include "util/dictionary.h"#include "util/delegate.h"#include "game/componentid.h"#include <functional>Go to the source code of this file.
Classes | |
| class | Game::ComponentSerialization |
| Component serialization functions. More... | |
| struct | Game::ComponentSerialization::Serializer |
Namespaces | |
| namespace | Game |
| Game::EditorState. | |