Nebula
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#include "io/memorystream.h"
#include "io/binarywriter.h"
#include "io/binaryreader.h"
#include "io/jsonreader.h"
#include "io/jsonwriter.h"
#include "util/stringatom.h"
#include "util/dictionary.h"
#include "util/delegate.h"
#include "game/componentid.h"
Go to the source code of this file.
Classes | |
class | Game::ComponentSerialization |
Component serialization functions. More... | |
struct | Game::ComponentSerialization::Serializer |
Namespaces | |
namespace | Game |
Game::EditorState. | |