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Nebula
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#include "frame/framesubgraph.h"#include "downsamplingcontext.h"#include "system_shaders/downsample/downsample_cs_light.h"#include "system_shaders/downsample/downsample_cs_depth.h"#include "system_shaders/downsample/depth_extract_cs.h"#include "frame/default.h"Namespaces | |
| namespace | PostEffects |
| Bloom post effect. | |
Functions | |
| PostEffects::__ImplementPluginContext (DownsamplingContext) | |
| uint | PostEffects::DispatchSize (SizeT numPixels) |
| void | PostEffects::SetupMipChainResources (CoreGraphics::TextureId tex, Util::FixedArray< CoreGraphics::TextureViewId > &views, CoreGraphics::ResourceTableId table, const Util::String &name, bool depth, IndexT input, IndexT slot) |