Nebula
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downsamplingcontext.cc File Reference
#include "frame/framesubgraph.h"
#include "downsamplingcontext.h"
#include "gpulang/render/system_shaders/downsample/downsample_cs_light.h"
#include "gpulang/render/system_shaders/downsample/downsample_cs_depth.h"
#include "gpulang/render/system_shaders/downsample/depth_extract_cs.h"
#include "frame/default.h"

Namespaces

namespace  PostEffects
 Bloom post effect.

Functions

 PostEffects::__ImplementPluginContext (DownsamplingContext)
uint PostEffects::DispatchSize (SizeT numPixels)
void PostEffects::SetupMipChainResources (CoreGraphics::TextureId tex, Util::FixedArray< CoreGraphics::TextureViewId > &views, CoreGraphics::ResourceTableId table, const Util::String &name, bool depth, IndexT input, IndexT slot)

Variables

struct  PostEffects::state