Nebula
|
#include "frame/framesubgraph.h"
#include "downsamplingcontext.h"
#include "system_shaders/downsample/downsample_cs_light.h"
#include "system_shaders/downsample/downsample_cs_depth.h"
#include "system_shaders/downsample/depth_extract_cs.h"
#include "frame/default.h"
Namespaces | |
namespace | PostEffects |
Bloom post effect. | |
Functions | |
PostEffects::__ImplementPluginContext (DownsamplingContext) | |
uint | PostEffects::DispatchSize (SizeT numPixels) |
void | PostEffects::SetupMipChainResources (CoreGraphics::TextureId tex, Util::FixedArray< CoreGraphics::TextureViewId > &views, CoreGraphics::ResourceTableId table, const Util::String &name, bool depth, IndexT input, IndexT slot) |