Nebula
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Classes | |
class | CoreGraphics::DrawThread |
A CoreGraphics thread meant to only record draw commands to command buffers. More... | |
struct | CoreGraphics::DrawThread::Command |
struct | CoreGraphics::DrawThread::SyncCommand |
struct | CoreGraphics::DrawThread::CommandBuffer |
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
DrawThread * | CoreGraphics::CreateDrawThread () |
create new draw thread, define in implementation thread | |