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Nebula
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Namespaces | |
| namespace | Game |
| Game::EditorState. | |
Macros | |
| #define | VERIFY_FILTERS 1 |
Typedefs | |
| using | Game::ComponentArray = Util::FixedArray<ComponentId> |
| using | Game::AccessModeArray = Util::FixedArray<AccessMode> |
Functions | |
| void | Game::DestroyFilter (Filter) |
| Destroy a filter. | |
| InclusiveTableMask const & | Game::GetInclusiveTableMask (Filter) |
| retrieve the inclusive table mask | |
| ExclusiveTableMask const & | Game::GetExclusiveTableMask (Filter) |
| retrieve the exclusive table mask | |
| Util::FixedArray< ComponentId > const & | Game::ComponentsInFilter (Filter) |
| retrieve the inclusive component array | |
| Util::FixedArray< AccessMode > const & | Game::AccessModesInFilter (Filter) |
| retrieve the inclusive access mode array | |
| Util::FixedArray< ComponentId > const & | Game::ExcludedComponentsInFilter (Filter) |
| retrieve the excluded component array | |
Variables | |
| static Ids::IdAllocator< InclusiveTableMask, ExclusiveTableMask, ComponentArray, AccessModeArray, ComponentArray > | Game::filterAllocator |
| #define VERIFY_FILTERS 1 |