Nebula
|
Namespaces | |
namespace | Game |
Game::EditorState. | |
Macros | |
#define | VERIFY_FILTERS 1 |
Typedefs | |
using | Game::ComponentArray = Util::FixedArray<ComponentId> |
using | Game::AccessModeArray = Util::FixedArray<AccessMode> |
Functions | |
void | Game::DestroyFilter (Filter) |
Destroy a filter. | |
InclusiveTableMask const & | Game::GetInclusiveTableMask (Filter) |
retrieve the inclusive table mask | |
ExclusiveTableMask const & | Game::GetExclusiveTableMask (Filter) |
retrieve the exclusive table mask | |
Util::FixedArray< ComponentId > const & | Game::ComponentsInFilter (Filter) |
retrieve the inclusive component array | |
Util::FixedArray< AccessMode > const & | Game::AccessModesInFilter (Filter) |
retrieve the inclusive access mode array | |
Util::FixedArray< ComponentId > const & | Game::ExcludedComponentsInFilter (Filter) |
retrieve the excluded component array | |
Variables | |
static Ids::IdAllocator< InclusiveTableMask, ExclusiveTableMask, ComponentArray, AccessModeArray, ComponentArray > | Game::filterAllocator |
#define VERIFY_FILTERS 1 |