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framemipmap.h
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1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "frameop.h"
11namespace Frame
12{
13class FrameMipmap : public FrameOp
14{
15public:
19 virtual ~FrameMipmap();
20
22 {
23 void Run(const CoreGraphics::CmdBufferId cmdBuf, const IndexT frameIndex, const IndexT bufferIndex) override;
24 void Discard() override;
25
26#if NEBULA_GRAPHICS_DEBUG
28#endif
29
31 };
32
34
36};
37
38} // namespace Frame2
Definition framemipmap.h:14
virtual ~FrameMipmap()
destructor
Definition framemipmap.cc:23
FrameMipmap()
constructor
Definition framemipmap.cc:15
CoreGraphics::TextureId tex
Definition framemipmap.h:35
FrameOp::Compiled * AllocCompiled(Memory::ArenaAllocator< BIG_CHUNK > &allocator)
allocate instance of compiled
Definition framemipmap.cc:32
Definition frameop.h:32
Util::StringAtom name
Definition frameop.h:187
Allocates memory in chunks.
Definition arenaallocator.h:36
A StringAtom.
Definition stringatom.h:22
ImGUI debug interface for inspecting frame scripts.
Definition shaderserverbase.h:52
Definition commandbuffer.h:155
texture type
Definition texture.h:25
Definition framemipmap.h:22
CoreGraphics::TextureId tex
Definition framemipmap.h:30
void Discard() override
Discard operation.
Definition framemipmap.cc:59
void Run(const CoreGraphics::CmdBufferId cmdBuf, const IndexT frameIndex, const IndexT bufferIndex) override
Run operation on a specific command buffer.
Definition framemipmap.cc:48
Definition frameop.h:94
int IndexT
Definition types.h:48