26#if NEBULA_GRAPHICS_DEBUG
Definition framemipmap.h:14
virtual ~FrameMipmap()
destructor
Definition framemipmap.cc:23
FrameMipmap()
constructor
Definition framemipmap.cc:15
CoreGraphics::TextureId tex
Definition framemipmap.h:35
FrameOp::Compiled * AllocCompiled(Memory::ArenaAllocator< BIG_CHUNK > &allocator)
allocate instance of compiled
Definition framemipmap.cc:32
Util::StringAtom name
Definition frameop.h:187
Allocates memory in chunks.
Definition arenaallocator.h:36
A StringAtom.
Definition stringatom.h:22
ImGUI debug interface for inspecting frame scripts.
Definition shaderserverbase.h:52
Definition commandbuffer.h:155
texture type
Definition texture.h:25
Definition framemipmap.h:22
CoreGraphics::TextureId tex
Definition framemipmap.h:30
void Discard() override
Discard operation.
Definition framemipmap.cc:59
void Run(const CoreGraphics::CmdBufferId cmdBuf, const IndexT frameIndex, const IndexT bufferIndex) override
Run operation on a specific command buffer.
Definition framemipmap.cc:48
int IndexT
Definition types.h:48