Nebula
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#include "core/refcounted.h"
#include "util/stringatom.h"
#include "util/tupleutility.h"
#include "coregraphics/config.h"
#include "coregraphics/barrier.h"
#include "coregraphics/event.h"
#include "coregraphics/semaphore.h"
#include "memory/arenaallocator.h"
#include "coregraphics/commandbuffer.h"
#include "coregraphics/pass.h"
Go to the source code of this file.
Classes | |
class | Frame::FrameOp |
struct | Frame::FrameOp::BufferSubresourceDep |
struct | Frame::FrameOp::TextureSubresourceDep |
struct | Frame::FrameOp::Compiled |
struct | Frame::FrameOp::TextureDependency |
struct | Frame::FrameOp::BufferDependency |
struct | Frame::FrameOp::BuildContext |
Namespaces | |
namespace | Frame |
ImGUI debug interface for inspecting frame scripts. | |
Enumerations | |
enum class | Frame::DependencyIntent { Frame::Read , Frame::Write } |