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Nebula
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#include "core/refcounted.h"#include "util/stringatom.h"#include "util/tupleutility.h"#include "coregraphics/config.h"#include "coregraphics/barrier.h"#include "coregraphics/event.h"#include "coregraphics/semaphore.h"#include "memory/arenaallocator.h"#include "coregraphics/commandbuffer.h"#include "coregraphics/pass.h"Go to the source code of this file.
Classes | |
| class | Frame::FrameOp |
| struct | Frame::FrameOp::BufferSubresourceDep |
| struct | Frame::FrameOp::TextureSubresourceDep |
| struct | Frame::FrameOp::Compiled |
| struct | Frame::FrameOp::TextureDependency |
| struct | Frame::FrameOp::BufferDependency |
| struct | Frame::FrameOp::BuildContext |
Namespaces | |
| namespace | Frame |
| ImGUI debug interface for inspecting frame scripts. | |
Enumerations | |
| enum class | Frame::DependencyIntent { Frame::Read , Frame::Write } |