Nebula
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#include "core/refcounted.h"
#include "coregraphics/texture.h"
#include "coregraphics/buffer.h"
#include "coregraphics/event.h"
#include "coregraphics/shader.h"
#include "frame/frameop.h"
#include "frame/framepass.h"
#include "memory/arenaallocator.h"
#include "threading/event.h"
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Classes | |
class | Frame::FrameScript |
A FrameScript describes render operations being done to produce a single frame. More... | |
Namespaces | |
namespace | Graphics |
Implements the shader server used by Vulkan. | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
namespace | Frame |
ImGUI debug interface for inspecting frame scripts. | |