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Nebula
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#include "core/refcounted.h"#include "coregraphics/texture.h"#include "coregraphics/buffer.h"#include "coregraphics/event.h"#include "coregraphics/shader.h"#include "frame/frameop.h"#include "frame/framepass.h"#include "memory/arenaallocator.h"#include "threading/event.h"Go to the source code of this file.
Classes | |
| class | Frame::FrameScript |
| A FrameScript describes render operations being done to produce a single frame. More... | |
Namespaces | |
| namespace | Graphics |
| Implements the shader server used by Vulkan. | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
| namespace | Frame |
| ImGUI debug interface for inspecting frame scripts. | |