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framescriptinspector.h
Go to the documentation of this file.
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#pragma once
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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#include "
core/refcounted.h
"
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namespace
Frame
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{
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class
FrameScript
;
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}
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namespace
Debug
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{
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class
FrameScriptInspector
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{
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public
:
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static
void
Run
(
const
Ptr<Frame::FrameScript>
& script);
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private
:
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};
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}
// namespace Debug
Debug::FrameScriptInspector
Definition
framescriptinspector.h:21
Debug::FrameScriptInspector::Run
static void Run(const Ptr< Frame::FrameScript > &script)
run per frame
Definition
framescriptinspector.cc:23
Frame::FrameScript
A FrameScript describes render operations being done to produce a single frame.
Definition
framescript.h:41
Ptr
Nebula's smart pointer class which manages the life time of RefCounted objects.
Definition
ptr.h:38
Debug
Definition
corepagehandler.cc:13
Frame
ImGUI debug interface for inspecting frame scripts.
Definition
shaderserverbase.h:52
refcounted.h
code
render
debug
framescriptinspector.h
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