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frameswap.h
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1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "frameop.h"
11namespace Frame
12{
13class FrameSwap : public FrameOp
14{
15public:
17 FrameSwap();
19 virtual ~FrameSwap();
20
22 {
23 void Run(const CoreGraphics::CmdBufferId cmdBuf, const IndexT frameIndex, const IndexT bufferIndex) override;
24
25#if NEBULA_GRAPHICS_DEBUG
27#endif
28
30 };
31
34};
35
36} // namespace Frame2
Definition frameop.h:32
Util::StringAtom name
Definition frameop.h:187
Definition frameswap.h:14
virtual ~FrameSwap()
destructor
Definition frameswap.cc:24
CoreGraphics::TextureId from
Definition frameswap.h:33
FrameOp::Compiled * AllocCompiled(Memory::ArenaAllocator< BIG_CHUNK > &allocator)
allocate instance of compiled
Definition frameswap.cc:33
FrameSwap()
constructor
Definition frameswap.cc:16
Allocates memory in chunks.
Definition arenaallocator.h:36
A StringAtom.
Definition stringatom.h:22
ImGUI debug interface for inspecting frame scripts.
Definition shaderserverbase.h:52
Definition commandbuffer.h:155
texture type
Definition texture.h:25
Definition frameop.h:94
Definition frameswap.h:22
void Run(const CoreGraphics::CmdBufferId cmdBuf, const IndexT frameIndex, const IndexT bufferIndex) override
Run operation on a specific command buffer.
Definition frameswap.cc:47
CoreGraphics::TextureId from
Definition frameswap.h:29
int IndexT
Definition types.h:48