Nebula
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Here is a list of all functions with links to the classes they belong to:
A
B
C
D
E
F
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U
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W
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_
~
- n -
Name() :
TiXmlAttribute
NameTStr() :
TiXmlAttribute
NativePath() :
IO::IoServer
NavigationManager() :
NavigationFeature::NavigationManager
NavigationPageHandler() :
Navigation::NavigationPageHandler
NB_TYPE_CASTER() :
nanobind::detail::type_caster< Util::String >
NebulaHttpClient() :
Http::NebulaHttpClient
Negate() :
Mathf.Matrix
,
Mathf.Quaternion
,
Mathf.Vector2
,
Mathf.Vector3
,
Mathf.Vector4
NewChunk() :
Memory::ArenaAllocator< ChunkSize >
NewFiber() :
Fibers::FiberThread
NewFrame() :
Dynui::ImguiContext
,
Graphics::GraphicsServer
NewPartition() :
MemDb::Table
Next() :
Core::ExitHandler
,
TiXmlAttribute
NextGeometryId() :
StaticUI::UltralightRenderer
NextRenderBufferId() :
StaticUI::UltralightRenderer
NextSibling() :
TiXmlNode
NextSiblingElement() :
TiXmlNode
NextString() :
Util::StringBuffer
NextTextureId() :
StaticUI::UltralightRenderer
NoChildren() :
TiXmlNode
Node() :
Terrain::OccupancyQuadTree::Node
,
Threading::LockFreeQueue< TYPE >::Node
,
TiXmlHandle
,
Util::List< TYPE >::Node
,
Util::OccupancyQuadTree::Node
,
Util::QuadTree< TYPE >::Node
,
Util::SimpleTree< VALUETYPE >::Node
NodeByIndex() :
Util::QuadTree< TYPE >
Normal() :
Terrain::BiomeMaterialBuilder
Normalize() :
Mathf.Plane
,
Mathf.Quaternion
,
Mathf.Vector2
,
Mathf.Vector3
,
Mathf.Vector4
normalize() :
Math::vec2
NormalizePlane() :
Mathf.BoundingFrustum
NotifyBeforeCleanup() :
Game::GameServer
NotifyBeforeLoad() :
Game::GameServer
NotifyEventHandlers() :
Base::DisplayDeviceBase
NotifyGameLoad() :
Game::GameServer
NotifyGameSave() :
Game::GameServer
NSharpServer() :
Scripting::NSharpServer
nullvec() :
Math::vector
NumberOfPrimitives() :
CoreGraphics::PrimitiveTopology
NumberOfVertices() :
CoreGraphics::PrimitiveTopology
NumFree() :
Util::FixedPool< TYPE >
NumUsed() :
Util::FixedPool< TYPE >
Nvx3StreamReader() :
CoreGraphics::Nvx3StreamReader
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