Here is a list of all functions with links to the classes they belong to:
- n -
- Name() : TiXmlAttribute
- NameTStr() : TiXmlAttribute
- NativePath() : IO::IoServer
- NB_TYPE_CASTER() : nanobind::detail::type_caster< Util::String >
- NebulaHttpClient() : Http::NebulaHttpClient
- Negate() : Mathf.Matrix, Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- NewChunk() : Memory::ArenaAllocator< ChunkSize >
- NewFiber() : Fibers::FiberThread
- NewFrame() : Dynui::ImguiContext, Graphics::GraphicsServer
- NewPartition() : MemDb::Table
- Next() : Core::ExitHandler, TiXmlAttribute
- NextGeometryId() : StaticUI::UltralightRenderer
- NextRenderBufferId() : StaticUI::UltralightRenderer
- NextSibling() : TiXmlNode
- NextSiblingElement() : TiXmlNode
- NextString() : Util::StringBuffer
- NextTextureId() : StaticUI::UltralightRenderer
- NoChildren() : TiXmlNode
- Node() : Terrain::OccupancyQuadTree::Node, Threading::LockFreeQueue< TYPE >::Node, TiXmlHandle, Util::List< TYPE >::Node, Util::QuadTree< TYPE >::Node, Util::SimpleTree< VALUETYPE >::Node
- NodeByIndex() : Util::QuadTree< TYPE >
- Normal() : Terrain::BiomeMaterialBuilder
- Normalize() : Mathf.Plane, Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- normalize() : Math::vec2
- NormalizePlane() : Mathf.BoundingFrustum
- NotifyBeforeCleanup() : Game::GameServer
- NotifyBeforeLoad() : Game::GameServer
- NotifyEventHandlers() : Base::DisplayDeviceBase
- NotifyGameLoad() : Game::GameServer
- NotifyGameSave() : Game::GameServer
- NSharpServer() : Scripting::NSharpServer
- nullvec() : Math::vector
- NumberOfPrimitives() : CoreGraphics::PrimitiveTopology
- NumberOfVertices() : CoreGraphics::PrimitiveTopology
- NumFree() : Util::FixedPool< TYPE >
- NumUsed() : Util::FixedPool< TYPE >
- Nvx3StreamReader() : CoreGraphics::Nvx3StreamReader