#include <imguicontext.h>
Inherits Graphics::GraphicsContext.
◆ ImguiContext()
Dynui::ImguiContext::ImguiContext |
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◆ ~ImguiContext()
Dynui::ImguiContext::~ImguiContext |
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◆ __DeclarePluginContext()
Dynui::ImguiContext::__DeclarePluginContext |
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◆ Create()
void Dynui::ImguiContext::Create |
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◆ Discard()
void Dynui::ImguiContext::Discard |
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◆ HandleInput()
◆ NewFrame()
◆ OnWindowResized()
called if the window size has changed
◆ RecoverImGuiContextErrors()
void Dynui::ImguiContext::RecoverImGuiContextErrors |
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- Todo
- update imgui and uncomment the commented code below!
◆ ResetKeyDownState()
void Dynui::ImguiContext::ResetKeyDownState |
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◆ SetRectSize()
static void Dynui::ImguiContext::SetRectSize |
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SizeT | width, |
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SizeT | height ) |
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set the screen dimensions to use when rendering the UI (all vertices will be mapped to these values)
◆ state
The documentation for this class was generated from the following files: