#include <imguicontext.h>
Inherits Graphics::GraphicsContext.
◆ ImguiContext()
| Dynui::ImguiContext::ImguiContext |
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◆ ~ImguiContext()
| Dynui::ImguiContext::~ImguiContext |
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◆ __DeclarePluginContext()
| Dynui::ImguiContext::__DeclarePluginContext |
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◆ Create()
| void Dynui::ImguiContext::Create |
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◆ Discard()
| void Dynui::ImguiContext::Discard |
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◆ EndFrame()
◆ HandleInput()
◆ NewFrame()
◆ OnViewportResized()
| void Dynui::ImguiContext::OnViewportResized |
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const uint | framescriptHash, |
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SizeT | width, |
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SizeT | height ) |
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called if the window size has changed
◆ RecoverImGuiContextErrors()
| void Dynui::ImguiContext::RecoverImGuiContextErrors |
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staticprivate |
- Todo
- update imgui and uncomment the commented code below!
◆ ResetKeyDownState()
| void Dynui::ImguiContext::ResetKeyDownState |
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◆ SetRectSize()
| void Dynui::ImguiContext::SetRectSize |
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SizeT | width, |
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SizeT | height ) |
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set the screen dimensions to use when rendering the UI (all vertices will be mapped to these values)
The documentation for this class was generated from the following files: