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gamepad.h
Go to the documentation of this file.
1#pragma once
2//------------------------------------------------------------------------------
12#if __VULKAN__
14namespace Input
15{
16 class GamePad : public Base::GamePadBase
17 {
19 };
20}
21#elif __WIN32__
22#include "input/xinput/xinputgamepad.h"
23namespace Input
24{
25class GamePad : public XInput::XInputGamePad
26{
28};
29}
30#else
31#error "GamePad class not implemented on this platform!"
32#endif
33//------------------------------------------------------------------------------
34
An input handler which represents one of at most 4 game pads.
Definition gamepadbase.h:23
An input handler which represents a game pad.
FIXME!
#define __DeclareClass(type)