Nebula
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#include "input/inputhandler.h"
#include "threading/criticalsection.h"
#include "threading/thread.h"
#include "math/mat4.h"
Go to the source code of this file.
Classes | |
class | Base::GamePadBase |
An input handler which represents one of at most 4 game pads. More... | |
struct | Base::GamePadBase::ButtonState |
Namespaces | |
namespace | Base |
Macros | |
#define | MAX_GAMEPADS 4 |
#define MAX_GAMEPADS 4 |