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gpulangshaderloader.cc File Reference
#include "coregraphics/gpulangshaderloader.h"
#include "api/loader.h"
#include "util/memory.h"

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 

Functions

 CoreGraphics::__ImplementClass (CoreGraphics::GPULangShaderLoader, 'GPSL', Resources::ResourceLoader)