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Nebula
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#include "foundation/stdneb.h"#include "hierarchymanager.h"#include "basegamefeature/components/basegamefeature.h"#include "basegamefeature/components/position.h"#include "basegamefeature/components/orientation.h"#include "basegamefeature/components/scale.h"#include "game/gameserver.h"#include "math/mat4.h"#include "util/hashtable.h"Namespaces | |
| namespace | Game |
| Resolves local hierarchical transforms into the mandatory world transform components. | |
Functions | |
| Game::__ImplementClass (Game::HierarchyManager, 'HiMa', Game::Manager) | |