Nebula
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hierarchymanager.cc File Reference
#include "foundation/stdneb.h"
#include "hierarchymanager.h"
#include "basegamefeature/components/basegamefeature.h"
#include "basegamefeature/components/position.h"
#include "basegamefeature/components/orientation.h"
#include "basegamefeature/components/scale.h"
#include "game/gameserver.h"
#include "math/mat4.h"
#include "util/hashtable.h"

Namespaces

namespace  Game
 Resolves local hierarchical transforms into the mandatory world transform components.

Functions

 Game::__ImplementClass (Game::HierarchyManager, 'HiMa', Game::Manager)