13 this->
set(1.0f,1.0f,1.0f);
31 static constexpr auto name =
"Scale";
Game::EditorState.
Definition orientation.h:7
static constexpr auto fully_qualified_name
Definition scale.h:32
static constexpr const char * field_typenames[num_fields]
Definition scale.h:39
static constexpr size_t field_byte_offsets[num_fields]
Definition scale.h:45
static constexpr const char * field_names[num_fields]
Definition scale.h:34
static constexpr auto name
Definition scale.h:31
static constexpr size_t num_fields
Definition scale.h:33
static constexpr uint32_t fixed_column_index
This is the column that the entity scale will reside in, in every table.
Definition scale.h:52
std::tuple< float, float, float > field_types
Definition scale.h:44
Scale(Math::vec3 const &v)
Definition scale.h:16
Scale()
Definition scale.h:11
A 3D vector.
Definition vec3.h:40
float v[3]
Definition vec3.h:97
void load(const scalar *ptr)
load content from 16-byte-aligned memory
Definition vec3.h:162
float x
Definition vec3.h:94
float z
Definition vec3.h:94
void set(scalar x, scalar y, scalar z)
set content
Definition vec3.h:310
float y
Definition vec3.h:94