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Nebula
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#include "coregraphics/config.h"#include "io/ioserver.h"#include "io/stream.h"#include "image.h"#include "stb_image.h"#include "stb_image_write.h"#include "coregraphics/stb/stb_image_write_16bit.h"Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Macros | |
| #define | STB_IMAGE_IMPLEMENTATION |
| #define | STB_IMAGE_WRITE_IMPLEMENTATION |
| #define | STB_IMAGE_WRITE_16_IMPLEMENTATION |
Variables | |
| CmdBufferPoolId | CoreGraphics::cmdPool = CmdBufferPoolId::Invalid() |
| ImageAllocator | CoreGraphics::imageAllocator |
| #define STB_IMAGE_IMPLEMENTATION |
| #define STB_IMAGE_WRITE_16_IMPLEMENTATION |
| #define STB_IMAGE_WRITE_IMPLEMENTATION |