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Nebula
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Implements a CPU side image.
Go to the source code of this file.
Classes | |
| struct | CoreGraphics::ImageId |
| struct | CoreGraphics::ImageCreateInfoFile |
| struct | CoreGraphics::ImageCreateInfoData |
| struct | CoreGraphics::ImageDimensions |
| struct | CoreGraphics::ImageLoadInfo |
| union | CoreGraphics::ImageLoadInfo::ImageData |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Typedefs | |
| typedef Ids::IdAllocator< ImageLoadInfo > | CoreGraphics::ImageAllocator |