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Nebula
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#include "core/types.h"Go to the source code of this file.
Classes | |
| class | CoreGraphics::IndexType |
| Data type of vertex indices (16 bit or 32 bit). More... | |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |