Nebula
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#include "core/types.h"
Go to the source code of this file.
Classes | |
class | CoreGraphics::IndexType |
Data type of vertex indices (16 bit or 32 bit). More... | |
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |