53 if (t.columns !=
nullptr)
Util::Array< Game::Entity > Instantiate() const
instantiates the level into game world
Definition level.cc:19
PackedLevel()
Definition level.h:46
~PackedLevel()
Definition level.h:49
Util::Array< EntityGroup > tables
Definition level.h:68
Game::World * world
Definition level.h:59
A container of entities, their components, and processors.
Nebula's dynamic array class.
Definition array.h:60
Game::EditorState.
Definition graphicsmanager.h:60
SizeT numRows
Definition level.h:64
MemDb::TableId dstTable
Definition level.h:63
ubyte * columns
Definition level.h:65
Table identifier.
Definition tableid.h:14
unsigned char ubyte
Definition types.h:34
int SizeT
Definition types.h:49